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Anonymous /vg/530294609#530489803
7/9/2025, 3:08:37 AM
Today I gave everything a uint32_t identifier.
14 bits for flags, 6 for Area, 6 for Room, 6 for Entity/Object.
That's 64 total areas, 64 rooms per area, and 64 entities/objects per room in an area. With a bunch of slots leftover that can be repurposed.

I also made a time system that has around 4million ticks for 24 years of game play (it's an artificial cut-off, could add more or increase by an 'era' or something), with 12 months and 12 days per month. As well as 8 enums for early/late morning/afternoon/evening/night.
Getting down the UID system will help before I move to some kind of basic markov-chain weather system that's area-global, and incorporating light level with time that's global-global.