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Anonymous /v/714631320#714646356
7/6/2025, 6:27:49 AM
>>714643795
Oh yeah, I'm not implying that the OST is actually bad or anything. I've started listening to some similar ambience like Steve Roach's Dust to Dust or World's Edge myself. It's just this funky thing where the structure almost reads like a fairy tale (like Vault Dweller's diary in FO2's manual) yet it makes great effort to feel hostile.
Now that I think about it, deliberately or not, but Fallout does not have a "combat theme" like Arcanum or Planescape. Since most of the combat is actually done through random encounters, most of the time you're going to associate the combat with Desert Wind (or maybe Underground Troubles if you're in caves).
https://www.youtube.com/watch?v=EaRiY7WkMhw
It doesn't call you to combat, it doesn't have any "rhythm" to it, it does not goad you into confronting the dangers. It's just the default state of the world. It's a perfectly bare field, no grass, not a bush, nowhere to cover. It's the middle of a night and it's you and a Vault City patrol and a bunch of raiders throwing curses at everyone. A raider shoots a 10mm at you, misses, a patroller fires a burst, a raider explodes into gibs and falls down in a puddle of blood. Some guy gets critically wounded, tries to run away and you shoot him in the head and he follows his friends. It's over, you have a pile of corpses to loot and a patrolman says hello like nothing ever happened and he's somewhat right cause the wind's still whistling and blowing at you and you never feel like you've passed out of combat. It's a living.
Classic Fallout's combat never really felt slow to me and I guess that's kinda why. It's more about who gets to live and die today than triumphing over something.