>>714650129
>nuance of Fallout 2 comes from things that aren't obviously evil
I disagree on the grounds that I can't recall any nuanced situations and almost all of them are written with very blatant moral cores and I say that as (a normal person) who disagrees with a lot of the morality shown by the writers who ran off to make their parts of the game in isolation without oversight.
>has their son become a victim of it and looking for change
Are you talking about the one who rapes <4Int <5End female PCs? Who you get +Karma for putting a bullet between his eyes?
He has an insane amount of dialogue and interactions, and a talking head... but he's a badguy who gloats about killing... was it a hundred or hundredS of slaves in his invention of jet and its ongoing perfection?
You don't even become a childkiller despite his age.
>Vault City needs slaves for prosperity
I don't think the game ever explains why they need slaves, just that they have them and it's shit for everyone. There's even a shanty town of sickly non-citizens that Vault City routinely enslaves, beats up, or both. I'd argue their prosperity is why they have them - Gecko is enslaved only if you increase Vault City's "prosperity" (power supply).
It felt like it was as underwritten as the reasoning why the NCR allows slavers to operate at its gate but also doesn't think it's a bad thing if its only major vigilante group murders the same slavers.
>Redding
I wish this was better written. Vault City automatically wins in vanilla if you fix Gecko's power (I think?), there is some implied logic to this when the stock broker satire ghoul says Vault City can get bigger if you conspire to increase Gecko's power output. There's no "If you cure jet, New Reno was the only thing between Redding and Vault City, so think about the pros and cons". The NCR choice is a good girl. The New Reno choice is a bad man who you are deliberately given a dialogue option to bait into a "I'll fucking kill you for that!" response.