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7/25/2025, 1:32:25 AM
6/27/2025, 11:33:12 PM
>>11828204
Amen to that, anonbro. And since we're here:
>make the flare shot travel in an arc trajectory and bounce walls.
>make the dynamite not explode on hit but timing only. But you can set fuse time by lighting it anywhere along its length
Amen to that, anonbro. And since we're here:
>make the flare shot travel in an arc trajectory and bounce walls.
>make the dynamite not explode on hit but timing only. But you can set fuse time by lighting it anywhere along its length
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