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7/7/2025, 3:42:10 PM
>>11850929
oh and the reason I'm even looking into this is to write a thing for generating collision meshes ála Quake, but for Doom, for the purposes of finding new speedruns. subsegs aren't part of the physics (I think?) so they're not actually relevant for that purpose
oh and the reason I'm even looking into this is to write a thing for generating collision meshes ála Quake, but for Doom, for the purposes of finding new speedruns. subsegs aren't part of the physics (I think?) so they're not actually relevant for that purpose
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