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6/18/2025, 7:54:24 AM
In the very early phases of building a space combat wargame that uses Newtonian movement and I've rigged up this design for a base. The idea is that you use D10s mounted in your base to track your ship's current vector, split into two component vectors at right angles to each other. So this ship would move 3" in the yellow direction and 2" in the red, and keep doing that until it spent thrust.
I feel like this is a good intuitive way to do newtonian movement without having to involve trig or a calculator. It helps that the arrow shape of the D10s' faces will point in the direction the ship travels based on that vector.
I feel like this is a good intuitive way to do newtonian movement without having to involve trig or a calculator. It helps that the arrow shape of the D10s' faces will point in the direction the ship travels based on that vector.
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