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7/6/2025, 9:34:22 PM
>>714687443
I think you're missing the point. A BLAME! video game without the endless, unfathomable stretches of space wouldn't quite capture the same atmosphere as the manga. Too small and you lose the massive scope, but too big and it risks there not being much to do. Likewise, having too much action might dilute the exploration/walking sections and ruin the atmosphere, and having too little action would risk the game getting boring and having little stakes besides maybe falling to death. Making a BLAME! video game is a difficult undertaking because you can either focus on making a handcrafted yet limited world (which ultimately misses the appeal of BLAME!'s setting) or go full procgen and make an almost endless map with not much to do but mindlessly explore. There's probably a compromise between the two, but I'm not smart enough to work out the logistics of such a game.
On a similar note, I recently came across a guy on YouTube who makes megastructures in Source. The maps do a surprisingly good job of replicating the look and feel of BLAME!:
https://youtu.be/ClLT5k2egS0?si=lypSuii4kupqI1Bk
https://youtu.be/LMW5uL79Bt0?si=pgEx_k4sLSb-07g7
https://youtu.be/mYFIz4Vsje8?si=pYQFMmwCw5rWMLe_
https://youtu.be/wbluF2mmZkc?si=ZDvFjXJPSUY0TL3m
https://youtu.be/etEkNWX4d0E?si=w9fJU-V_sjMo50v0
>>714698351
Abara pretty clearly influenced Chainsaw Man. I don't think it's a coincidence that the protagonists are both named Denji or that they both have sisters named Nayuta. The visual similarity between Gaunas and the Chainsaw Devil is unmistakable.
I think you're missing the point. A BLAME! video game without the endless, unfathomable stretches of space wouldn't quite capture the same atmosphere as the manga. Too small and you lose the massive scope, but too big and it risks there not being much to do. Likewise, having too much action might dilute the exploration/walking sections and ruin the atmosphere, and having too little action would risk the game getting boring and having little stakes besides maybe falling to death. Making a BLAME! video game is a difficult undertaking because you can either focus on making a handcrafted yet limited world (which ultimately misses the appeal of BLAME!'s setting) or go full procgen and make an almost endless map with not much to do but mindlessly explore. There's probably a compromise between the two, but I'm not smart enough to work out the logistics of such a game.
On a similar note, I recently came across a guy on YouTube who makes megastructures in Source. The maps do a surprisingly good job of replicating the look and feel of BLAME!:
https://youtu.be/ClLT5k2egS0?si=lypSuii4kupqI1Bk
https://youtu.be/LMW5uL79Bt0?si=pgEx_k4sLSb-07g7
https://youtu.be/mYFIz4Vsje8?si=pYQFMmwCw5rWMLe_
https://youtu.be/wbluF2mmZkc?si=ZDvFjXJPSUY0TL3m
https://youtu.be/etEkNWX4d0E?si=w9fJU-V_sjMo50v0
>>714698351
Abara pretty clearly influenced Chainsaw Man. I don't think it's a coincidence that the protagonists are both named Denji or that they both have sisters named Nayuta. The visual similarity between Gaunas and the Chainsaw Devil is unmistakable.
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