Search Results

Found 1 results for "db474ff9d93db7ef2bcd48d3edbe5e19" across all boards searching md5.

Anonymous /tg/95970490#96107255
7/16/2025, 11:00:11 PM
>>96102808
>>96102810
>>96102814
>>96102822
>>96102840
I really like this, seems like a good way to explain the "edge of the world" being empty. The legend is a nice touch.
>>96102442
Kek I'm going to put that one aside for the next go over the Floral Foes NPC list, thank you!
>>96102363
>So everyone would write down their moves, and then it gets revealed at the end of the turn?
Yes. This one is geared toward making it as easy as possible to run the campaign here (or on qst if more appropriate), this seemed like a better way to order things around than having each player take their turn in a specific order, which could then cause delays. This way we can set a deadline or something and say, if you haven't sent me your move by x date then we default to your Expedition Exploiting the hex it is standing in.
Here's the Objectives I've got so far. Some will be repeatable, some wont (Contact with the Copper Cities, Establishing a Colony and a Military Presence are done once, others can be repeated).
These are less Winning Objectives as somethings everyone wants to do in order to keep afloat. It may take a very long time for you to see any substantial profits, and every loss will be setting you back. Think of Port Reports in Sunless Sea. Trading won't be as harsh or single-minded as in that game (thank God for the News -> Hunter's Keep -> Salt Lions run early game, otherwise wtf were the devs thinking?) but its going to be rare that an Expedition comes back with enough Loot to offset its own value.
There are "events" as well that are not going to be publicized until the relevant moment.