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Anonymous /vg/530734776#530762953
7/11/2025, 4:22:38 AM
>>530759604
Rune's game plan is pretty much always vomit your dykes and Kuon out on curve, then flood the board and smash face because you cheated out a bunch of bullshit. OR you double Kuon on 10 or Satan and ideally super evo him with clumb and that to 1 HP spell. If that fails, you still have some extremely powerful game ending cards off Satan.

You don't really have any plays other than draw and vomit your core cards on curve or to buy time as you spellboost everything to shit.
Oh, you do have that mini dirt package, which is dirt giving spellboost something they actually have to think about, a little. It's only ran because there's an extremely good dirt card that shores up the deck's weaknesses, but it's probably going to go away next set after you get more spellboost shit.

That is your gameplan, you might have to rely on other cards to stray in the game, but it's a simple as keeping some cards in your hand until you really need them. Did they somehow manage clear your massive board flood, and now they have their own board? Just will that shit away, lol. You will auto win most of the time if you can just get to 10 PP without burning all your super evos.

It's pretty boring, and I could at least enjoy it more if it didn't get all these obscene stalling tools, but it does. Give me more follower based gameplans for rune, or even more dirt stuff.