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Anonymous /v/712609949#712628016
6/14/2025, 2:27:57 PM
>>712627592
Those artifacts are not visible on the CRT television hardware, that was the default television type consumers used, and devs designed their stuff for.

The realtime character mismatch is a valid yet unrelated argument, that everyone already could see 30 years ago. The tech wasn't quite there, yet the results still worked great.
Players got both extremely detailed "3D" environments, and the actually interactive bits and bobs were clearly visible at all times, thus guiding the player onwards.

Ease of readability is something many modern games actually struggle with, resulting an overuse of onscreen prompts and other forms of spoonfed handholding.