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7/22/2025, 3:16:48 PM
>>96152996
> Player plays a well-designed game for the first time in their life and is absolutely shattered by it.
Sounds about right.
Don't know about Burning Wheel's design, but my ideal would be characters allowed to exceed at multiple things at once. The objection to it only makes sense in this forced situation where knowing literally any one thing precludes knowing anything else through all perpetuity. Because, yes, someone being extranormal breaks design, but the limits on competency are forced in the first place. God forbid I know how to read a book AND defend myself. Clearly, I just want to play a Mary Sue.
> Player plays a well-designed game for the first time in their life and is absolutely shattered by it.
Sounds about right.
Don't know about Burning Wheel's design, but my ideal would be characters allowed to exceed at multiple things at once. The objection to it only makes sense in this forced situation where knowing literally any one thing precludes knowing anything else through all perpetuity. Because, yes, someone being extranormal breaks design, but the limits on competency are forced in the first place. God forbid I know how to read a book AND defend myself. Clearly, I just want to play a Mary Sue.
7/10/2025, 12:51:53 PM
>>96053517
It's just been some time since I used DND itself. Because it's bad. Also, as another anon noted, the rules themselves don't actually explain how spellcasting works in a real sense anyway. That lore is in random locations. Which is a great shame upon DND for doing so. Knowing how your abilities function in a lore sense is pretty important for actual RPing.
It's just been some time since I used DND itself. Because it's bad. Also, as another anon noted, the rules themselves don't actually explain how spellcasting works in a real sense anyway. That lore is in random locations. Which is a great shame upon DND for doing so. Knowing how your abilities function in a lore sense is pretty important for actual RPing.
6/26/2025, 12:00:36 AM
>>95950815
Because you could make golems instead, but you insist on walking corpses, which inherently spread disease, because you just REALLY NEED the necromancer aesthetic.
Because you could make golems instead, but you insist on walking corpses, which inherently spread disease, because you just REALLY NEED the necromancer aesthetic.
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