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7/9/2025, 12:34:58 AM
>>530379436
Oh yeah, forgot about the backpack games
I wish there was a better way to distinguish b/w ones using polys for inventory mgmt and polys for filling up boards since they're accomplishing the inverse design principals (minimize vs maximizing space)
My biggest dilemma is if players expect only real time (tetris) or an auto-complete portion (backpack, that tower defense game) and will think pure turn based feels too board gamey
Oh yeah, forgot about the backpack games
I wish there was a better way to distinguish b/w ones using polys for inventory mgmt and polys for filling up boards since they're accomplishing the inverse design principals (minimize vs maximizing space)
My biggest dilemma is if players expect only real time (tetris) or an auto-complete portion (backpack, that tower defense game) and will think pure turn based feels too board gamey
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