Sit the fuck down edition
>Demo DaysCurent: https://itch.io/jam/agdg-demo-day-63
Previous: https://itch.io/jam/agdg-demo-day-62
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>530369116
u
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Did ithiro sent the invites for the agdg orgy of this year already? Didnt receive anything yet.
@brazil
>>530464603didnt get mine yet
an action roguelike, but you are the loot-master handing out gear.
>>530464534Publisher gave him 20k, his current gross revenue after steam is 90k. He lives in Montenegro where the cost of living is 1500 Euro a month, he's set for a long time.
t. someone in the know
Why is the JUSHA page password-protected?
>>530464534Caring about paying back to a publisher is a cuck behavior
what are your personal top 3 game mechanics that you think makes every game good?
>>530465147nice damage control narrative
>>530464534Is tok not profitable?
why is asmongold so resistant to caring about money? i mean he's like a weakling locked in his basement depending on food delivery. shouldn't he be scared to death about becoming poor because he depends of this kind of life support? how do i become like him and do what i want in the face of poverty? like, that dude played world of warcraft while being jobless and having no perspective in life. how do i achieve those levels of not giving a fuck? or is it really because he had parents hardcarrying him?
>>5304656426 years of development for that performance is a marnix-tier blunder
What do you need to be successful in the games industry? People say "just make a good game" but what they actually mean is "just make the most amazing game of all time." The examples they always use are the Baldurs Gate 3's of the industry, but there are plenty of good games that flop, such as Grim Fandango, System Shock 2, and Marmoreal.
>>530465286this
t. has a publisher that will never make their money back from my game
Haven't bought anything from steam sale again.
>>530465764He has enough in his bank account to maintain his lifestyle for several millennia.
Stop asking dumb questions.
Gaben is stealing from indie devs by taking 30% before taxes, those 20% they steal are the difference between another year of dev or having to get a job.
>>530465764I suspect that it was parents then he got really rich.
>>530465884not my problem that indies aren't making more good sandbox survival games. no i don't want low poly with flat normals. no i don't want cute comfy art styles. no i don't want someone's hobby project made in 2 weeks.
if it's not on par with 7daystodie, oxygen not included, factorio, kenshi, zomboid etc. then i don't care. there have been no new games that even barely touch this level of quality.
browsing sandbox survival tags on steam gives me severe depression.
>>530466136>Gaben is stealing from indie devs by taking 30% before taxes, those 20% they steal are the difference between another year of dev or having to get a job.
I got the negatives of making it (having to deal with lunatics) without the positives (don't need to get a job). DRAT!
>>530465801>6 years of developmentfor a turdie? that's nothing
>>530466136Wrong. It's the difference between 5 lambos or 5 yachts.
Threadly reminder that there doesn't exist any public information of how well Tower of Niggermonvo actually sold. Osur completely refuses to give any concrete details because of "muh contract" (how convenient) while the analytics sites are completely unreliable due to discord cultists completely messing up the review ratio for the first few weeks. The game could have sold less than 1000 copies for all we know.
Osur had everything set up in his favour, and the game was his to lose, and he lost it. Grow up and get over it.
>>530464887inner circle xisters we need to make more steam accounts...
Imagine getting this assblasted that a dev ignored you
>>530466503NNNNNNNNNNNNNOOOOOOOOO MY PARASOCIAL RELATIONSHIP WITH HIM TELLS ME OTHERWISE
>>530466503>300 cultists all giving out positive reviews to their friendshow do i join the inner circle
Can i get a link to the Discord please?
are cord trannies still coping and defending monvo three months later? Jeez louise get a life
Thank science I have the discord to console me when my game flops
>>530466997discord.gg/gay-gamedev-lives-matter
Godot can't still save in game generated scenes to the user data.
TOTAL 'CORD DEATH
THREAD CHUDS WON
>>530467254You need to set node owners, retard.
>>530465364get on Osur's level, quite literally
pussy ass hater
>>530466503Osur also likes to spread rumors about people calling his publishers when, in fact, they never did to get sympathy downloads.
>>530467592Didn't 'goon himself brag about doing it in the discord?
side game in Godot about a lonely robit... who learns to love again in a coming of age tale.
STOMP CLAP HEY!!
>anon, stop playing videogames and wasting your time and go back to work in yours!
>>530467989okay, tachibana-san
>>530467989Fuck. How did you know?
>>530466503I'm pretty sure that the estimates on Gamalytic and other places are completely skewed and broken because ToK's abnormally high wishlist pile and follower count completely distorts the estimations. Estimations are based on followers, reviews, and maybe wishlists, all things that don't go hand in hand with sales and ToK has a suspiciously high amount of for the type of game it is.
Can Godot make a Sims-like?
>Cris got NVKED instantly
About time he had a janny with some common fucking sense. Now it's the Bocchiniggers turn.
>>530468431Engines don't make things. Developers do. You're not a developer and will ever produce anything.
>>530468112miss tachibana is very smart and mature
how do i make a game publishers will contact me about...
>>530466997https://discord.com/invite/FpgaCJe
>>530467989>>530468053>>530468112>>530468634Amateur game development? You already have 'cord for your cringe erp.
>>530468607Developers are a solved problem. Engines DO make things these days. You don't need hardly any technical knowledge to make a game with modern tools. So if you are unable to do something, it's a technical failure of the engine.
>>530468793>Amateur game development? You already have 'cord for your cringe erp.
>>530468846That's not quote worthy.
>>530468708you dont need a publisher
>>530468846leave summerfag
>>530468903i dont NEED one, i WANT one, im sofucking lonely...
>>530468846Damn you showed him
>>530468708make a game that gains social media momentum
>>530468793here was my progress so stop bothering me
can anyone explain why Godot has vsync on by default when it's also windowed by default? i tried to make a sprite move and it was incredibly laggy in windowed mode before turning it off
>>530468953you think you do, but you dont
>>530469014>can anyone explain why Godot has vsync on by default when it's also windowed by default? i tried to make a sprite move and it was incredibly laggy in windowed mode before turning it off
Osur is a gypsy who scammed his publisher out of 100k which he did not use to develop his game but instead saved for until after the game's release so that he can use it to buy an apartment and claim he did it with the earnings from ToK
>>530469054huh? it's my first time using it because that other guy said he couldn't make an adventure game in it
I'm going to buy Armaphract when it comes out
>>530469357is that going to be before or after your transition?
file
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rember it is impossible to screen share gotdot games
>>530469447>is that going to be before or after your transition?
>>530469560>rember it is impossible to screen share gotdot games
>>530469760Sopa de Musume, Uma Delicia
>>530469760sex with horsegirls
my brain struggles to comprehend the simplicity of incremental games
it's literally just doing the same thing over and over again, with almost zero variation, to watch an arbitrary number increase
i really can't understand finding joy from this
>>530464262 (OP)>Sit the fuck downNo
>>530469970>My dad bought>He let me take itSo this is what they mean by nepobaby
>>530469447why are you even here?
>>530470480Looking for friends
>>530468989gay cursor detected
>>530469912You wouldn't get it if you can't answer the breakfast question.
>>530470480I'm working on a game and hate mafias
>>530470174I think it's more the fact that he's an old Boeing engineer, one of the most powerful corpo in the world and that his game got a lot of attention from mainstream medias despite looking like a RPGMaker game. I bet you think PirateSoftware got a job at blizzard because he's a great programmer too, or that the expedition 33 dev got a senior position at Ubisoft out of highschool because he was a prodigy. Nepotism is very real, ask any indian.
map
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>>530467362>>530467452seems 4.4.1 fixed that bug.
chuds BTFO.
Now I can continue making my engine.
:D
'member when balatroondev said he made the overly polished gambleslop streamerbait kusoge for his heckin 6 friends?
why do devs lie so much when they make it?
My demo is shit after all
>>530471346its called pulling the ladder up after them.
Also, when asked to give advice to aspiring indie devs he said he cant give any advice because its all pure luck and there's nothing at all you can do to be successful except get lucky (this ended up being somewhat true, in the sense that his "luck" was being a paid moderator for NorthernLion who was paid a percentage of balatro profits to stream it constantly and convince all of his stream butt buddies to also play it)
>>530470623i'd be hungry
why do people like these games
?
Is Fygoon going to make it?
>>530472893he wont even make it to 50
in order to do some research, i downloaded some survivor likes and i felt extremely bored while i was playing them.
>you are making a crafty buildy simulationy management game... right anon?
>>530473076>yesdev eyebagsi will now listen to his advice
>you can say retarded again
>you can say gay again
can we say the n-word yet in video games?
>>530473270Only if the developer and character are black or has a pass
>>530473076do these games actually sell well if you're a competent enough gamedev and choose a good theme? i've been thinking about shitting out a game in 6 months to try and earn a decent chunk of cash
>>530469970It's all so ruthlessly calculated...
>>530471113>Long retired boeing engineerWhat does that have to do with game development? Do you even know what the word nepobaby actually means?
>>530466136you're free to sell on your own webpage
good luck having any views though
Never 3D modelled here. Legally, what would happen if I took front/side views of my favourite PS2 human models and used it as a reference for the 3D models that I'm making, obviously not doing it 1:1.
Someone needs to investigate the guy who coded the steam tag wizard and bring him to justice.
>>530473806>what would happen if I took front/side views of my favourite PS2 human models and used it as a reference for the 3D models that I'm making, obviously not doing it 1:1.nothing
If my niece doesn't like my game, I will have failed as an uncle...
For those making visual novel/rpgmaker story based games, how do you feel about mini games? It feels like to me that it kills pace of a story more often than not, yet games keep putting them in that are story based.
I could buy star wars battlefront 2 for 5bux, this is why our games aren't competing...
>>530472893No, he's a pedo and gonna be arrested
>>530474287Never liked them. Whenever playing a minigame, it was something that I did begrudgingly and only out of absolute necessity because I needed it to advance in the game.
>>530474629ok but why don't you make this post about this nodev too
>>530474269curious...
>>530474726Grok is absolutely garbage for both programming and art gen in my experience, Gemini and Claude are all you need
>>530474960@grok is this true?
>>530379436Oh yeah, forgot about the backpack games
I wish there was a better way to distinguish b/w ones using polys for inventory mgmt and polys for filling up boards since they're accomplishing the inverse design principals (minimize vs maximizing space)
My biggest dilemma is if players expect only real time (tetris) or an auto-complete portion (backpack, that tower defense game) and will think pure turn based feels too board gamey
>>530474873Good this is the gay dev general. Straggots not allowed
>>530473707Expedition 33 dev's dad made millions from construction work not gamedev, yet his son managed to get a senior position at Ubisoft out of highschool and meet the AAA people that ended up working on his millions dollar project, your point?
>>530474789Well, for one, it's a nodev. For two, did your uncle do something to you that you've bottled up?
>>530474960Never heard of these, chatgpt is all you need
>>530472416For one, people aren't playing them in isolation. They're meant to be played while you scroll tiktok, watch your favorite streamer play a real game, or get into pointless 4chin arguments.
>just doing the same thing over and over againThe better ones all have proper mechanical progression.
>The thing that I hope my story could inspire people is that you don't have to have connections, you don't need to be an insider. I didn't know anyone, I just made a game, I wasn't following trends or anything, it came from the heart and it blew up so... I hope that inspires people to believe, to dream and to try things and not feel like "I can't do it because I'm not an industry insider"
https://youtu.be/83DYlsJoaFk?t=3929&si=KckbxugWSOu_JKw2
do you respect this jobby?
>>530475663>do you respect this jobby?
>>530474287you'll have to be more descriptive about what you're thinking about. they work if they actually still have you interact with the characters you're talking to, and aren't completely mindless
compare huniepop and DDLC. at no point you're staring at the bejeweled gameplay in huniepop and wanting it to end because it's dragging on too long, and the fact that the girls actually comment on how you're doing on your date as opposed to having no feedback at all makes a massive difference
in DDLC the most notable minigame has you click words while a timer ticks down, with a bunch of anime pictures dancing around at the bottom. riveting.
>>530473076>DUNG BEETLE SIMULATOR>ROLL AROUND PILES OF SHIT TO MAKE BIGGER PILES OF SHIT AND MANAGE MULTIPLE PILES OF SHIT WITH BUG SIMULATIONS
>>530473806I mean it's technically a crime but it would take someone noticing it for it to matter.
>>530475663Yeah. I have a lot of love for the craft and I have the most respect for people who roll their own tech rather than using Unity or something. They're usually the most creative and articulate, too.
I'm reminded of the creator of Animal Well, he is so insightful and has so much good to say. You can tell he has a real love for the craft, and that he's not just doing it to get likes on social media like so many other indie "devs":
>https://www.youtube.com/watch?v=WErinxHhbh0
>>530475951This would unironically make millions if done well.
>GODOT ES UNA MIERDA
>*mascota loli*
>GODOT ES CLAVE
>>530473270only jblow can
>>530473076Why wont' you return out emails Mr. Zuk....
>>530475663I respect the -bby part, not the job- part. A gamedev is just a babysitter except the babies gave you like 5 dollars so they think you're their permanent slave forever.
>>530473270My game encourages players to use the term "rape" again, like God intended.
>>530476118yeah cool bug games are always good
>>530476327This is is double kek that not only marnix does coaching but also he was consulting with zuk
What is with all these pretentious warning messages at the beginning of all these games on itch.io?
>Warning: This game contains depictions of real world issues such as suicide, mental illness, and abuse.
UGHHH I hate it... I feel like I'm the only real genuine person in this industry
>>530476118make it one of those rage games where you need to stop all your dung balls rolling away while fighting off other bugs
RPD
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>>530476608It's really not anything new. It's a standard for horror games since at least RE1.
>>530476118it would be idle game clicker slop #82947219715 and make no money
Every game made with godot feels like a godot game.
>>530476729Nah. You're misunderstanding what a crafty-buildy-simulator is.
>>530476749Resident Evil is so damn pretentious don't even get me started.
>motivated
>have no time
>making almost no progress kills the motivation slowly
fuck jobs
sh1
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>>530476962>Resident Evil>pretentious???
>>530476608Content warnings are a good thing. You lack empathy.
I get all these bursts of motivation but it's all wasted on having to draw assets. It takes so fucking long to draw this shit that it made me hate drawing. I am so tired of spending all day on a single illustration only to look at it when I'm done and realize it sucks and needs to be redrawn. If you're programming you can just make a quick fix but the drawing needs to be redone completely if the pose is wrong or the angle looks weird.
ps3
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>>530476608This is your competition.
https://www.youtube.com/watch?v=HHwhiz0s2x8&t=466s
>>530476608Everyone acts like they gonna have a fucking stroke at anything more sensitive than a saturday cartoon.
>>530476749It was only reserved for extremely graphical horror games, like RE or SH. Now it's everything.
>>530465884i have some on my list but i'm kinda holding off for the winter sale plus Timmy has given me soooooooooooo many games for free, why buy them?
>>530467989but i wasn't play video games. i should get to work on mine, so much to do, so much boring stuff AAAAAAAAAAA!!!!!!
>>530477157No you're fake and you only have fake-empathy (performative empathy so signal to others how "good" you are)
It's all a show and you're not genuine you're a loser. You wouldn't get it because you have neve
>>530477248The code really isn't that important in indie games. Undertale is a disaster internally and it has sold millions of copies and runs fine.
>>530477403toby fox doesn't brag about his coding prowess though and use it as a selling point
>>530477503Does Pirate Software? I know he's a cunt and brags about working at Blizzard but I thought he was a tester or something?
>>530477248he was literally CSR at blizzard, why do people care about this retard
>>530477503I haven't paid that much attention to pirate games, but does he? I know he can't go 10 minutes without talking about he worked at blizzard.
>>530477403No one actually cares about code quality. It's just easy ammunition to use on someone you don't like. Clearly it doesn't apply to Toby because he hasn't made any enemies.
>>530477248is this the current person everyone is supposed to hate rn
>>530477379Don't worry. I don't discriminate. I won't forget to add a trigger warning about the gay shit in my game.
I got sick during the weekend and spent all day in the toilet, was there any fanart for the demo day?
>>530477718woah an actual pirate software fagboy out in the wild, never seen one before thats crazy lmao
>>530477810i literally dont care about any of these niggas, there are more things to care about in the world than some ugly white dude
>>530477248Well. His code in that screenshot looks a little more organized than mine lol. For story flags, I don't store them in a single array. They're all bools like "ch_13_player_saw_cutscene_3" and so on. lol
I think content warnings are kino and help set the game's atmosphere before it even starts.
>>530478017I think you're GAY
>>530477749>they all die at the endhuh, really makes you think
>>530477957tru dat my fellow nigga! ion een kon how alla dem whypipo be on dat shieeet!!!
>>530478149I think you're rude.
Everyone is only making a game because I am. This was my idea and you're all doing it only because I am.
>>530478204fr wypipo don season dey games neither
>make very ugly game
>users have low expectations, are nice in the reviews
> 10 reviews (positive)
>make very beautiful game
>users critique it like its a triple A game with a trillion dollar budget and dev team of 20,000 people
>4 reviews (negative)
Why are Steam Faggots Like This?
>>530477248I like this guys Solid Snake cosplay.
>>530477602>>530477639yeah he was merely a QA tester but always omits that when he talks about his 20 years of game industry experience.
he went into streaming to promote his game, and managed to get a shitload of followers and kind of just pivoted towards that because he realized that's a better thing to follow than making a shitty undertale clone
a lot of his views come from his shorts where he explains programming concepts and talks about the awesome coding decisions he made, such as not having saves at all by using steam achievements to track progress: https://www.youtube.com/shorts/T0t-DYPWVw0
it's clear he's never actually looked into this because you can spend 5 seconds googling this and finding a steam DRM emulator that tracks achievements, ready to download. he also lied about this anyway because he is using a save file; that screenshot of a giant array is his save file structure
>>530478328whypipo don een wash dey games in da sink wiff dawn dish soap befo dey eat dat
>>530478401Indie games often fall into this trap. The reviews typically start off with:
>The art is good, BUT...
>>530478401I have an ugly game but still have the bottom audience for some reason.
>>530478401Higher fidelity = Increased expectations
I wouldn't recommend any indie dev tackling high fidelity visuals even if you can do it because it means anything that doesn't meet those high standards is going to be criticized.
>>530475663both games look ugly tho. just for a moment pretend the internet had no social media whatsoever. top game would've failed, it's one that severely relies on internet word of mouth to gain FOTM levels popularity i doubt it could get irl word of mouth type popularity. alas i simply do this for a variety reasons, one being to get rich. "respect" can mean many things, respecting someone like Sakurai is much different than respecting
>the dev's of that fotm game>the normie devs who made $1m+ on kickstarter (probably only got into gamedev because they see it as "hip and cool")>nodevs like Juniperdev squeezing themselves into the gamedev scene>grifters like GMTK whose success is likely heavily reliant on their popularity
>>530466136Good, but I still think Indian developers should pay 50%.
>>530475705I mean more specifically in games where the story/visual novel part is the main drive, and then while thats happening, suddenly you get mini games. Like hunnie pop works since it was based around gameplay to begin with. Imagine if DDK had mini games after inbetween scenes, like doing cooking at home or school work or the like.
>>530471465make a to-do list and unshit it
>>530477248>>530477998What's the "proper" way to store story flags?
>>530478505>it made it unpirateableMan this guy really is a dumb fuck.
>>530476041>>530473909speaking of which where can I find game 3D models? Modelers Resource is sparse and doesn't have the models I need
>>530476608>itch.io>industry
How do I scrape together money to fund my game? Right now, I'm paying entirely out of my own pocket, but I'm wondering if there are any game jams with a cash price I could join, or some kind of government fund (like what Dustborn used). I don't want to contact a publisher or start a Kickstarter.
>>530478985If the game is popular enough you can usually find model rips just by googling [GAME] Model Rips.
DeviantArt often has them in the annoying XPS Lara file format.
There are some games I've never been able to find rips for though.
>>530478562>>530478669>>530478734A guy made a 30 minute youtube video about my game crying about it not having as many features as baldur's gate 3. All of the comments were agreeing with him and shitting on my game.
PSX slop is a bit of a meme but if you're solo indie it's your only shot at not getting negative review bombed by people who are expecting AAA for $5
I really hate godot but after taking the whole day looking at all the other engines that are out there... this really is the only option.
>>530479153Only make a game that you're capable of making with your current money or no money at all, and bootstrap up from there to bigger and bigger projects by using the profits from the previous projects. You can do it I believe in you yeah
>indie
>investing even 1 microsecond of your time into "anti-piracy" when piracy only serves as free advertising for you as a developer
yikes
>>530474629You type like the kind of retard who models every blade of grass and then turns and says:
>Durr why do I need to model humans?
>>530479286>youtube videoWho cares about those faggots. The video creator is just a leech on the asshole of humanity and his viewers were never going to buy your game anyways because they would rather watch other people play games.
Unless it was pewdiepie or someone big enough where the views would actually convert to sales.
>>530479153Either
1) Borrow money from friends/family telling them you'll pay them back (no written contracts just incase)
or
2) Get a job
ya'll retards need to actually play some video games you're ideas are so far removed from reality and fun that it makes me feel secondhand embarrassment sharing a thread with you
>>530479286doesn't surprise me. they want indie prices with AAA content. what's their problem?
The job simulator tag on steam is a cognitohazard. Watch enough trailers and you start to think the whole thing is fake.
i wanted to beg bigmode to publish my game but they want "devs with a clear, strong vision"
how do i get that?
>>530429000>Also the wiregame seems to have met such a good response the dev unpublished it lest somebody steal the ideabut i heard /agdg/ tell me no one steals ideas until they proven themselves financially!!!!
>>530479841What does BigMode even offer besides Dunkey posting a couple videos on your game?
>>530479316>You can do it I believe in youdon't fuckin lie to me
Every fucking guy in every fucking thumbnail is AI generated and crossing his arms. Every fucking game uses the same chatgpt style for the logo. Every fucking trailer is paced and storyboarded out the same way. They're all published by playway. They all have 500+ followers.
This whole fucking jobby is fake.
>>530479903let me guess, you need more than a free 20,000 reviews?
the game idea in my mind is actually going to make multi millions. it is completely iconic and quirktown. And it is small enough to be a quicktown Godot side project.
I am ecstatic.
>>530480125I don't believe dunkey shilling your game would get you instant sales. Animal Well was an interesting enough game on its own that it didn't need him to be a success.
>>530479903nta but simply having his name attached = many easy sales that probably would never have occured since they're probably the types who only buy AAA unless their favorite influencer says otherwise. one of the few publisher's id consider worthwhile solely because the value he brings is certainly worth a 30% cut.
>>530480216what the fuck does quicktown mean
>>530480091elaborate schizo anon, I'm ready to go down the rabbit hole tonight
>>530478813it can work, but it should strongly tie in to it
using your examples, in the context of a romance VN:
great: having a girl come over for dinner and you cooking for her while you play a cooking mama-style minigame. she's sitting at the counter, telling you about how her day went and whatever drama happened, plot relevant or not. periodically you give her a taste test, and she tells you if it's too spicy / not spicy enough / compliments it / etc. and you go back to your pot trying to figure out what ingredients to add. she continues talking about her day
bad: having to click flashing words corresponding to good tasting ingredients, and doing it as much as possible over a 20 second period.
for schoolwork
great: the girl does a test quiz at your house and you have to grade it for her, figuring out which (simple) math equations are incorrect, and handing it back for her to try again. she'll get discouraged and feel like a failure, and you have to convince her to never give up, or whatever corresponds to her personality
bad: trying to complete as many math equations quickly in a short period of time
do you see what i mean? for a romance VN what people want the most out of it is being able to interact with the love interests, and the good type of minigames gives the player that, just not in a VN format. the latter is shit because it purely exists to pad out gameplay time, and you don't really gain or experience anything from playing it
i don't think i've seen many VNs that attempt to put in that amount of effort for the minigames though. maybe we're just too flooded with shit
Dunkey seems to like cute, 2d games.
I'm thinking the only publisher I would get involved with is DreadX or Devolver because they get what my game is.
x5hb8
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>keeps thinking about how great it would be to make a game that would bring as much fun as you had as a child
>thinks about innovative mechanics, balance, performance
>watches some random ass video of a trailer park kid or something having the time of his life with a shitty-ass MK bootleg
I think we got it all wrong.
>>530480362quicktown means that the game can get down fast. quirktown means it has hello hello chiptune reddit-like appeal.
>>530480383>I'm ready to go down the rabbit hole tonight
>>530479841130 IQ minimum, but ideally 145+.
Lots of experience, research, and critical analysis.
Empathy.
>>530480519I thought that was bing bing wahoo. I'm losing track of zoomer lingo
>>530480468The video in question: https://youtu.be/JhpwYoEkgL8
I need vision, but it's apparently okay for my players to just bumble around idiotically. Oh right they paid me 10 dollars.
I guess that means I own steam 10 times too.
>>530480228>Animal Well was an interesting enough game on its own that it didn't need him
>schizo pedo is back
threads over, see you guys tomorrow
I was able to figure out a solution to my godot enginedev issues.
:D
On one hand I hate having to clean up my script's. It's boring and tedious work going in there fixing up comments, adjusting variable names, removing no longer needed, and any of the other tasks needed for this. Yet at the same time this busy work feels like I'm just using it as an excuse to avoid working on the game even though it's useful in case more work is done on it in the future.
>>530479841either wear glasses or get contacts
>>530483392Damn you real retarded fr
>>530480438Thanks for the ideas, ill keep that in mind.
I got a bodycam-like Golden ticket idea in Godot and Iโm getting chills .
It just fell in my lap
>>530483928
people would rather spend 13 dollars to order a hotdog from ubereats than on your game
>>530487004It's raining.... I should get an immigrant to bring me a hotdog
>>530487004the irony that they'll make it hard to even buy your game
>how many hours of gameplay?seriously? one look and a person should be able to tell whether they want to play it or not. if this is the question that comes up, then it sound's like they're not even interested.
>so it's just like X meets Y?at this point it just sounds like they're complaining
but woah that hot dog they've never tasted before?
>i'm curious so i'll buy itkek. i think the same kinda applies to a game, as i stated before if they're actually interested, they'll buy it.
I was thinking of taking the setting of Vampire: The Masquerade and really leaning into the ImSim part of it. Like making a fully realized section of a city (like 1x1km) with fully simulated characters, factions, interiors, etc with the vampire/werewolf stuff ontop.
I need a cool ganedev name
>>530487485Post your game. If you won't then your dev name is nodev.
i need to come up with new ways to call retards retarded without offending them
my new dev hope is my game actually gets big enough i'll have other people to babysit my community for me
how do you get scale right in a mech game its so hard
>>530466136So based. I wish I could build a throne out of the bones of indies like my hero.
>>530487485clumsy idiot dev
>add in barely any new content
>ruin your handcrafted zones with dogshit geometry tools
>still a fun game
I hope to one day have as much suiccess as thee Atlyss dev
>>530487589You can't retards are easily offended even when you're kind
>>530487004you don't have the marketing of ubereats
>>530488053If you mean environment, put lots of cues for human sized things. Doors, railings, cars, trees, food stands, billboards, store fronts, streetlights, that kind of thing.
>>530487004You're comparing paying for food (at a higher price but still) with paying for entertainment.
There are priorities you know.
Man maybe /agdg/ should just make card games.
https://youtu.be/F_7GWpJ4NUI?si=suYPh68WYA0Fk_rG
>>530487004>>530490003Its funny. I'm really selective about spending money on games but I overspend on food all the time. I'll try to spend less than $30 dollars on a game that will bring me hundreds of hours of entertainment but then throw the same amount of money before the week ends on some garbage food. It does make you think.
What are best practices to follow if you want to make your game easily "scalable"?
It takes so long to make the credits, and when it's done there's also 4 minutes of sitting there to test it.
>>530490894You only learn this through experience. Don't make things "scalable" just because somebody told you. https://wiki.c2.com/?YouArentGonnaNeedIt
>>530490959[Fade in]
Game by Anon
[Fade out]
Literally 2 minutes of work
>>530490973>This doesn't mean you should avoid building flexibility into your code.Okay, how do I build flexibility? Also, while I do see the point, I don't see why anons can't share things from their experience, no?
Well the script I started cleaning up recently is now momentarily done for the clean up stage.
>momentarily
It's a script I never ended up finishing because I had so many other things to set up code wise. I left it in a state where there is still code from when I was adding a new feature, I need to update it and make sure it works with the rest but not right now. Another script where it's only partially cleaned up -__________- 2 scripts down over maybe 2 or 3 days? Several more scripts to go.
>>530490973Also, autism alert, I have a problem with YagNi, since the "a" could be either "are" or "aren't". "You're not gonna need it" seems better.
REPO is the best imsim of 2025.
Good morning. Another day, another terror to face. I hope I can have something for the next demo day. I don't see why 2 months isn't enough time.
>>530488754so he did get rid of the large body features of the characters? a successful whodev at the end of the day but with a morally questionable game.
atlyss dev, if you're here, how's it feel not having to wage?
>>530491217It's too game/problem/domain specific. Abstract things when you need to, don't abstract things when you don't need to. Any advice you can give is going to sound like platitudes. E.g. If you find yourself copy pasting code, that's code smell and you should think about if it makes sense to factor that out or do something about it.
>>530492065That's just handpainted textures and baked lighting... or AI.
>>530470593your mom liked it, she said it['s masculine not like her son
what's the best addon to I use for visual coding in Godot?
I got stuff about Valve's class action lawsuit in the mail, I'm guessing that is why wishlist numbers aren't being showcased since the summer sale's start
>>530493529why are they suing you anon?
>>530487004My game is valuable but the value of a hotdog should also not be underestimated
You need to raise pigs, farm wheat, make flour etc etc to finally get to the hotdog
When my game is put for sale, I will be honored for each person that decides that my game is worth as much as a hotdog.
>What are my options?
>Your options: More about each option:
>Opt Out Submit an optโout form no later than September 2, 2025. Keep the right to sue Valve Corporation about the same issues.
>Do Nothing If you take no action, any ruling from the court will apply to you, and you will not be able to sue Valve Corporation for the same issues.
People should just accept the 30%. If you're not Deltarune levels of big you were going back to work anyway, even with the extra money.
>>530493726Valve is being sued by some developer due to anti-monopoly purposes in the US saying that they deliberately fuck over games, so anybody with a steam game in the US got notified. Since it got authorized by the district court, they must be serious about it
>>530494659they're bitching about the 30%? I'd say based, but I don't think it'll work, not with things like Epic existing nowadays
>>530494880Either it's going to go somewhere or it's not, but getting notified about it through multiple means does mean sometime in the next 2-3 years there will be a verdict
>>530479841Game dev document.
>>530493529why would that have anything to do with the lawsuit, and if it did, why would they unpause wishlist reporting on the 10th? retard
>>530494880no, its about selling games on another store cheaper than steam
its that shit, its still ongoing
>>530495423>its about selling games on another store cheaper than steamwut wut?
>>530494659Billy won, money solves all cases. That dev stands no chance.
>>530494880Yeah, even when no one uses Epic other than getting free games, it's still there. I think Microsoft has a store and account system for PC games too.
>>530494659david whoever from wolfire games is such a fucking faggot
my small Godot game will fund my big games in a huge way. Itโs a bodycamlike.
So many female protagonist future flops from 'core, why is no one telling xhem?
>>530496626>he hasn't taken the male protagonist with loli companion pill
>>530496626There will be even more in the future. I hope you don't mind :)
I want the Qayanite audience
https://www.youtube.com/watch?v=BImKhRGmHLE
essential viewing
>>530497098cheap bleach knockoff garbage
>>530496816so the new tendency is to attract pedos instead of women?
Itโs over. No one liked my progress.
I like how butthurt I made this loser.
>>530497879Who tries to attract women with games? lol
>be me
>watch a bodycam firefighting video
>wow this looks sick
>I should make a firefighting simulator
>Firefighting Simulator - The Squad
>Gross revenue: $6.2m ($4.1m - $8.2m)
>Firefighting Simulator: Ignite
>Outstanding wishlists: 57.3k
>First release date: Mon Sep 08 2025
Well, it was a good idea in theory...
>>530494659inb4 the "reduced visibility" button does in fact exist
>>530497879yes you should totally do that because a 'cord pedo told you to, it's an excellent idea as shown by projecto nortubel
>>530498171Why are they like this
They are all carbon copies of each other.
>>530498351Childish clique like behavior
>>530496806That's my DD feedback, this place will never make another RoR too many gachatroon tourists joined, unless...
>>530498351They're almost all a bunch of lunatics. This guy is one of the few normal people.
>>530498507The hair physics in pragmata is sick
>>530498568A dozen RoR clones release on Steam every week, and they all flop.
>>530498818This faggot was a whodev who didn't post in here until the game was 90% done, after release he never posted again despite his studio making another game, hopoo stayed here even after ror making his skeleton hitman game, fyi newfag
The client list doesn't exist btw
>>530498979Why haven't you graduated yet?
>This guy has PTSD from me posting Juliko Banditto, De la Voro Gangsteritto, the Crocodile, and Alice with my opinions
Can't make this shit up.
>>530498992>kanadev dodged jail again
Paths
md5: e055ba9760922337267d1d4b3ea0164b
๐
First post demo day progress after taking a break. Edited my path tool so now the paths have depth.
>>530499218Sending whatever vibes are necessary for the FBI to investigate Kannafag's computer usage because, frankly, he's mega sus
>>530499106Honestly good question, I have no answer.
>>530499451the FBI doesn't arrest pedos anymore, check the news
>>530499507So that's why they arrested my boy Chris Hansen.
Might as well team up with him and do some vigilante justice.
>>530499295Wow such fucking progress retard let me know when you move the paths a few inches to the right too
>>530498979I got Deadbolt and Valhalla keys from here for free (on the same day noless) so both devs are pretty based imo.
>>530465150Hey, sorry, right now the game is cringe, so I'm taking it back to the garage to work on it.
>>530499295Is this the zoo game?
>>530499195I don't know what that means but do these people even make games? I saw that they have over 1000 people in there, who are they?
>>530487004weird I literally just got a burrito from an immigrant off uber eats
>>530499616Could be worse. You could make a shitty Diablo knockoff that you call an "mmo" with more effort being put into the grass than enemies (who just stand there and do nothing to attack the player).
>>530499671>2017 was almost 10 years ago...
vent
md5: 547d3b2524314776555c3f1e40894a4d
๐
>>530498979As everybody should. He did the right thing.
>>530499689I checked and Speech-ka is some nodev who the faggydaggy server keeps around for some reason.
My game was so difficult that Rogueliker didn't contact me again after 20 days. I don't know how to feel about this
>>530451501>>530444854>>530448212>some turdie actually lost his mind over a game being 500MBlmao
>>530500049Hmmm
I kind of get it
I'm guessing the dev has a ton of uncompressed sounds taking up a lot of the file space considering the visuals look like a bunch of 64x64 sprites
This has to be my favorite crashout.
>Euu...crashout. Euu...crashout. Ouuuhhh mygod he's suicidebaiting.
>>530500334that was literally 5 months ago dude
>>530500306I will not buy any game where you play as an orc, that's just disgusting
>>530500381And Tom and Jerry first dropped 85 years ago and still remains funny. What's your point?
>>530500334Atleast f*g**n quieted down. I remember when every thread was basically filled with images of his character.
>>530500306That's higher than 64 tough
>>530500334That happened to me too before the hack, it was weird
>>530500583You mean like this?
anyone making a Sims-like?
>take a day or two to recover after the work week is done
>only get 2-3 days off
>by the time I get back into the groove of it I'm back to work
any solutions beyond "just do it"?
I prefer Alice (Betz aligned), at least that one has games
https://x.com/nexindie/status/1942557276579192836
how you feel when you see someone make an idea you gave up on due to technical difficulties or whatever? it's kinda annoying, I hate being low IQ and lazy
>>530496626Are there any differences in characters? In RE1 Jill had eight item spaces while Chris had six.
At this point they might as well make female only character games.
>>530500654Bro I'm eating rn, c'mon
>>530500654the toiler worm
>>530500830>technical difficultiessuch as?
>>530497543Alright, let's get to bug chasing.
>>530500306>>530500480>>530500624I have such a long list of issues I had with this game within 10 minutes of playing I just closed it, was not really fun at all. Glad I didn't pay for it
>>530498253This is a classic.
https://www.youtube.com/watch?v=BfxX_zO_hr4
>>530501020>He doesn't know about the Swamp Creeper (source: https://fygoon.com/creatures/non-sapient/swamp-creeper.html)jej
>>530500830Game dev is only for those with high IQ.
>>530466503>>530468293that's a whole lot of cope and seethe from people who don't have games
>>5305010503d physics in godot before jolt, made me drop gamedev for 8 months
>>530498253Mixing a firefighting game with a horror game would be kino and I don't think it has been done yet
>>530473205You shouldn't listen to his "advice". You should look at the data he presents and make your own conclusions based on it.
>>530389337>>530475060Backpack Hero came before Backpack Battles.
We also had a game in here years ago that got abandoned I think. I don't remember the name but it had pastel tranny colors and art. I wouldn't be surprised if the furfag who made Backpack Hero found that demo on itch and got inspiration from it.
>>530501352so it's you difficulties, not technical difficulties. get a grip, sis. also Landsword is basically the same thing and it's been in dev for longer than 8 months. who cares just make a clone, they can't stop you
>>530501613>We also had a game in here years ago that got abandoned I think.The dev died of cancer.
>>530475663Banquet for Fools failed to appeal. I still firmly believe the ugly character designs were a big part of why it sold so poorly. Being different for the sake of being different isn't good.
Digging a hole is exactly the type of weird little game that goes viral nowadays. No surprise there. 14k reviews now btw.
it's all coming back to me
>download godot v4.5beta2
>make some good progress
>godot v4.5beta3 releases
>have to start over from scratch
EVERY TIME
Zoo Tycoon, but with mythical creatures and wizards as guests.
>>530475663Use revenue from the top game to make the bottom game.
top down view, should I go for 8 or 4 directional movement?
Assalamu alaikum brothers
Stardew Valley" developer Eric Barone, known as ConcernedApe, questioned whether a society disconnected from the real world is desired, saying, "I think the real world should be our main focus."
According to Barone, the fact that so many things are digital right now diminishes "the spirit of being and living."
"People shouldn't allow themselves to be completely digital," Barone said. "It's funny, but as a game developer, it's my job to create fake digital worlds for people. But I still think it should be like a toy. Something you mess with every now and then and it's interesting. But our main focus in life shouldn't be to exist in a digital metaverse. It's not good for people and it doesn't make them happy in the end."
Speaking to AA, Eric Barone, the developer of the "Stardew Valley" game known as "Concerned Ape", thinks that as long as the game is appreciated, the number of people playing it will increase.
On the other hand, Barone, who accepted that this was a sector that made money from it, emphasized that products should be promoted honestly, that if people were interested, they would try it, and that it was important that people were not forced or directed to do so.
It's kind of like "becoming a drug dealer"
Barone, who stated that otherwise people would be pressured into making their choices, said, "At this point, you become a kind of 'drug dealer.' You try to get people addicted to your game. And when they get addicted, you start taking money from them. I feel bad about doing something like that. It's not the right treatment."
Barone also pointed out that friendships and communities are formed with other people, and that the sector provides many jobs; new fields such as Twitch streamers and professional video game players have emerged.
According to Barone, the "soul" of businesses is being "destroyed" when they are focused on "making money."
https://files.catbox.moe/bsupg0.mp4
dev music
https://www.youtube.com/watch?v=mmkdRG7MQm4
(No single songs)
>>530502194...
BRB stealing this
>>530478562If you have beautiful art but the animations suck or the gameplay is otherwise jank it will seem more amateurish than having art that matches those rough edges. I think it reminds people of the asset flips they got fooled by. You don't want the art to oversell what your game actually is.
Zoo Tycoon, but with shotas and well endowed older women as guests
>>530479153in some places you can get public funding by the government or some local organization, sometimes there's stuff that's targeted to the games industry
but it would be much preferable to make your first few commercial games without funding or like putting in a couple hundred or thousands from your own pocket at most
>>530502264Analog movement.
>>530502390no, that would be the hyena girl
>>530480091It is only going to get worse as time goes on. Steam needed to up the game entry payment ages ago to stop the lowest effort trash from entering the platform.
I'm gonna make an RPG where everyone is super racist just like irl
>>530487406good fucking luck making all that by yourself
>>530491448yngni
I like it
34918
md5: 7c1f4628ca7048602526bfa2857f6ba0
๐
mega man legends
>>530502787more like tom basedadil
>>530502295Is this new? Based mature beard aesthetics
>>530502295Walaikum assalam
I agree with brother eric. It is a difficult thing to do as a game developer, you have to make sure you are not worsening people's lives, some people will abuse the game and try to live in it, which is harmful. I wonder if there's a way to design games, to discourage this kind of abuse.
I'm speaking seriously btw
>>530500830Honestly surprised it took this long for someone to make a wandering castle game. That movie might've been shit but it sure laid out the idea pretty strongly.
Kalus
md5: 48345e2bf70f79275ff0b49668af75f8
๐
>>530503104Kameo: Elements of Power
>>530501869Are you for real?
>>530500830I've seen a couple of my ideas make it huge and it made me feel good about my chances with future ideas.
>>530503479you're living in a videogame right now.
>>530503693We've lost a lot of devs.
RIP Space Dementia, Umbrella Warriors dev, many others.
>>530503479The skinner box should be an ancillary tool but never the whole point, it should always be accompanied by a positive underlying meaning. Dopamine is good but can't be the whole story.
>>530503479>>530504239There's entire genres that are all about being harmful to the player.
rhythm game where you choke girls on your dick and jiggle physics their booty
>>530503657post the cute plant man with the boxing gloves and the rolling man made of stones
>>530504401we already have SDT
>fagoon shitting up the thread again
wonderful, see you tomorrow I guess fuck this place
I'm not up to date on why the hate of fygoon, his game is kinda.. creative?
>>530502295Make up your mind eric!
>>530504660Super Deep Throat and IIRC there was a faphero mod for it
Does any unityfriend know how a remotely activated license/key would work on a proprietary unity-based software? Or more to the point how to disable it?
>>530504783fuck off fagoon
AIDS
md5: 5a3f0e582d54dc8ae00d2e3824a0d46e
๐
ideaguy here
>>530504867i wish i could come up with genius character design like that
>>530504789He has skinner's remorse, for adding dopamine elements to sdv
>>530505071What's the goal? I know what a RAL is, I just don't understand the goal
>>530505805>He has skinner's remorse, for making sdv funDon't be silly
>>530505071Itโs usually something that the developers made in-house rather than relying on Unity to do that part, or they integrated a key activation system library from a third company.
"Why did Balatro take off? You could write a million fucking essays about why that took off, and none of them will be definitely right," Marshall says.
"Blind fucking luck. Is it because of the little jaunty pixel jester man?"
One thing that has become clear, though, is that the old methods of making an indie hit are no longer working.
What's the secret sauce? Nobody seems to know. "You could drive yourself mad trying to recreate itโyou never will," he says. "There's no point going, 'Oh, let's just do what Vampire Survivors did', and put up a bad-looking game in early access for a quid and see what happens. Because whatever that zeitgeist was, it's gone.
>>530498979>wah wah wah he doesn't count b-because he just doesn't!lol you're a ngmi dev who is simply jealous. cope and sneed
>>530505821I found a simulator for a rare machine, very heavily priced per month because it's an industrial trainer and everything industrial just is expensive (gamedev opportunity btw). I looked inside the 1-week trial and it's just a unity game with no extraneous software and I didn't find a plain text file with a var to flip.
>>530507054The company that made it doesn't look like they'd know about cybersecurity, it's probably the second option. If it's a nut too tough to crack I'll just make a clone like I was planning to.
>422 posts
>not a single game
why does this general exist
>>530509203it's just calm before the storm. no one wants to vent their pressure
>>530509203It takes a few seconds to make a post. It takes a few years to make a game.
>>530509203It's still as good as it ever was, as a medium. It's always just a matter of who engages, and how they engage.
1) Report off-topic/avatar/etc
1.5) Ignore such
2) Post progress, respond to progress
Simple as.
>>530510139>It's still as good as it ever wasActually the shitposting used to be on-topic shitposting. Now it's just 40 year old men larping as underaged girls. Sad!
>>530509203>>530510139Plus, you can't post pictures and webms in incognito or private mode.
>>530509203Where is you're game?
>>530510356>you can't post pictures and webms in incognito or private modeworks for me, did you check to make sure you're not retarded?
>>530508326You should consider asking for a refund or even bring this to court, because this feels like a scam
>>530510489I get this.
>Uploading files in incognito mode is not allowed.>The File field has been cleared.
>>530510768>admitting to being a phoneposter
I'm looking at a game idea right now which has never been done before.
https://www.youtube.com/watch?v=OwuXF1AyKak
Gabe carries the weight of our entire industry upon his broad shoulders, and you have the gall to disrespect him?
>>530509246The internal pressure video and its consequences have been a disaster for the amateur game development general
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH
>>530511109Sorry. (not sorry)
Moved fluid attractor code from GDScript to C++ real quick in preparation for using them more heavily in levels
Went from 7 attractors taking 2ms to 0.04ms. And this is on a decent computer, so they did eat up a lot of performance before.
>>530505071make all the textures in your game stereograms
>>530511069I've been a long time advocate for raising the steam fee to 45%. Gabe is literally withering away, have you seen him lately? The sacrifices he makes to keep the industry afloat are astonishing.
>>530476118thought of adgd when I saw this one.
Gaben should offer all indie devs UBI in exchange for 95% profits taken
>>530512494LAMOOOOOOOOOOOOOOOO
>>530473076yes
but with a twist
I'm looking for help on my 3D fighting game. I need Unreal 5 programmers. C++ or blueprints, doesn't matter, just as long as you know your way around the engine I'm not picky.
Fighting game knowledge would be a great asset but not required.
Talk to me on discord at psychojosh if anyone's interested.
>>530512494That's kinda cute.
>>530509203I'm refactoring
Perhaps a loaded question, but how "heavy" is Alpha, really?
I'm told it's a big hit on performance but then I see a lot of game assets use it on hair, or to make accessories (like the feathers on the left)
>>530513434It literally does not matter. Draw calls are your bottleneck.
so, unreal engine 5.3+ is shit?
I couldnt get retargeting working at all on 5.3, 5.4, 5.5 or 5.6. but on 5.2 it just works. hope im not missing out by staying on 5.2
I'm a little unsure how to proceed with my character's hair. I have a bunch of curves, but I've only converted a few of them to meshes.
I'm not entirely sure how I'll connect them together into one mesh. What I wanted to do was have a clear front vs back area of her hair, like the long tail part and the part directly on the back/top of her scalp would all be one piece and the front hair bangs would be its own piece and then I'd connect them. But I think I ended up making a mess and I don't really know if I should start over or try to salvage this.
>>530513434The problem with alpha is that when you have lots of transparent things, you have to render them all, and they can't clip each other with the depth buffer if they occlude other things. A lot of engines will have an overdraw mode where you can see how bad you're getting. It's mostly a problem with things like foliage and particle effects. If you alpha-clip opaque geometry though, you can take advantage of the depth buffer and not overdraw, but depending on the texture/style/etc. alpha clipped geometry might not look right. The models in your example image could be done alpha-clipping and you won't see them close enough to notice hard edges since that texture is pretty high-res.
All that to say, overdraw from alpha transparencies usually isn't a big deal outside of things like particle effects, and can be avoided entirely by alpha-clipping.
https://www.youtube.com/watch?v=tK3-2lCGgkM
tried to dev while listening to this and all it did was give me a boner
>>530513846I just played Robocop, my first recent Unreal game, and holy shit i get it now. Its the unholy trinity of "just buy better hardware bro", AAA hollywood game design, and soulless box-checking by programmers there to earn a paycheck rather than following their passion
>>530514116listening to a non existent video gave you a bone?
>>530514715developing on unreal made me want to shoot my brains out. switched to godot and never looked back. you don't need all that fancy shit
>>530513434overdraw can affect performance if abused like with foliage
>Move an asset pack folder in Unreal 4
>It just works
>Move an asset pack folder in Unreal 5
>Entire project breaks
>This is known behavior
>The only advice you get from the Unreal forum is to not move things often and use source control
is it true I don't own whatever I generate with AI?
>>530515649No, Disney owns it. They own everything.
>>530515649https://www.copyright.gov/ai/Copyright-and-Artificial-Intelligence-Part-2-Copyrightability-Report.pdf
in the US, no, you don't own it.
im gonna make wc2 but better
>>530515649You do. Even if you didn't, it's fine and infact ethical to steal from AI, considering stealing is how they got most of their training data
>>530515570Unreal 6 will fix this
>>530515570Unreal 4 looks and runs great. Don't really see the obsession with unreal 5. It's a total downgrade in performance for very little graphical fidelity increase. The new tech is cool but it's not cool enough for me to deal with it's crap. I also despise the blueprint system and don't want to write everything in c++ so I just don't care for unreal in general. Unreal 5 is probably great for movies or whatever, though.
>>530515240kek
>>530515937just use local models and lie about how you made it. simple as.
>>530516402if you modify it enough that the human creative aspect is evident I think you can still own it
I remember the futa squeeze-the-bulge game
it was KINOSOVL
>>530514116>This video is no longer available due to a copyright claim by sabotenmanit's over
>>530468293>ToK has a suspiciously high amount of for the type of game it is.Name 2 singleplayer diablo roguelites that aren't ToK
he was first to market.
why don't you use froxels?
Day 39 on a Thread for Project C-Con โ "Anon is right" Edition
Journal logs are being posted into /agdg/ daily.
Weโve officially created a โDiscontinuedโ board on the Trello to dump stuff like the donut. In my opinion, we got far enough into making the actual donut and learned the basic Blender controls we needed. Anything beyond that is probably unnecessary in context of game development. I did the same thing for Unreal Sensei's tutorial too honestly. Going forward, the only tutorial weโre actively following with free-time is Fuselโs Unreal C++ course, because I think C++ is an important skill for game development. Everything else will be reference-only as needed during active development.
Weโre back to building things. Stuff like redoing the 3D character controller from scratch, modeling a low-poly humanoid, rigging, animating, all that. We'll see how much basic control tutorials and learning for both Blender and Unreal have helped me when we start working on our own things tomorrow. I don't have any hope that it even did anything, tutorial hell is tutorial hell no matter. Would've been better off working with my own mangled code somehow.
What is Project C-Con?
https://docs.google.com/document/d/10J54VHQz5HygejRwN7N6d3-tCY_-EhwJLqs-EBrUx8k/edit?usp=sharing
Todayโs Log:
https://docs.google.com/document/d/11KRu-PkB9bkxnzVwTgG0zsySsbL-1WOixk3mNpJjpm4/edit?usp=sharing
Current Trello:
https://trello.com/invite/b/68451978bbc485dd38cb0b5b/ATTI293a4fca1b86409df4ab24965a60d1429BB11CCE/c-cons-rd
>>530512494>PooWhat did they expect with such vulgarity?
official windows malware(background updater that takes 15% CPU) made me think my game got slower
>>530517683>tutorial hell is tutorial hell no matterread documentation not tutorials
but anyway, is someone actually following his logs?
ironically or unironically it doesn't matter
file
md5: cab5d192958830b9f52e2451df8dae34
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are these hp mp sp colors ok?
>>530518921>cap of red is red>cap of blue is blue>cap of green is yellowanon...
>>530519047green isn't a primary color
>>530518921what do the secondary colors represent?
>>530519153So this is the power of the American education system...
I also remember this lie that they taught in school.
>open my project
>head is completely empty
yeah i think this game is done for
>>530517913it's pronounced "gay-dough"
>>530516719No anon. The type of game it is means that it's a janky trashy game that sold very little. Steam sees that as unsatisfactory when it takes into consideration that it has 5K followers and had 17K wishlists on launch, so the stats are messed up. ToK is one of only a handful games to sit in new and trending for a week and not even break 200 reviews during that time. It barely hit 100
>>53051949220% of those early reviews were negative and at least half of the remaining were discord fags
>>530519372the bars draining
>>530519672he got like 20 reviews max from discord
more likely it was closer to 10
>rts
>mission doesn't end until you kill that one last invisible enemy unit that's fleeing to the furthest corners of the map and never stops moving
>>530519765if it were me I'd change the orange and the yellow
they feel too far from the original bar color
>>530519889and that man's name? Osama Bin Laden
>>530519492>>530519672>>530519789low sales + high followers/wishlists = steam algo fucks you in the ass
>>530519889Research Spies.
>>530520010you sound jealous
>>530521230>plain statement of fact>immediate emotionalist projection
>>530521349S0VL
SOVL TO THE EXTREME
Came up with a switch that requires using an attractor
>>530520367>I made this last week (Lie)
>>530522393It's from this old SNES game
https://www.youtube.com/watch?v=It06rHKyDvw
>>530526294cool demo but you need to fix your fps with graphics like that it should be running at like 240fps ez
Still waiting on that MOTHERFUCKING FANART
atmosphere is literally the only thing i'm good at
i suck at everything else
wtf lol
>>530527192Anon, farting is not atmosphere.
>>530527192So you have the exact skillset needed for horror games.
kita
md5: ee9744c2ab4d96529ad1af7489b86368
๐
Living here in Jersey
Fighting villains from afar
You gotta find first gear
In your giant robot car!
You dig giant robots!
I dig giant robots!
We dig giant robots!
Chicks dig giant robots!
Nice!
>>530527150I wanted to, but I still need inner circle approval...
>>530527463yeah i actually released a horror game that received decent reviews, but it's not a genre i'm a big fan of, lack of passion
i'm thinking linear singleplayer adventure games are my best bet, i have passion for world building and story telling as well
ico, sotc, re4, dark souls, rdr, are games i take inspiration from
i keep trying to make incremental slop but my brain refuses to believe that people would actually enjoy the full game i could create based on the prototypes
GRS
md5: 906c5e2df88633c6c37722275749168a
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Space station!
https://store.steampowered.com/app/3553880/A_Game_About_Mowing_Your_Lawn/
>>530527930looks like a tractor
trying out games in itch io and almost falling asleep
>>530528159Nice Edengrall clone.
if your publisher doesn't offer you a bed and food as well,
don't
My publisher gives me sex
my mom is my publisher, she gives me a bed, food,
and
if your publisher doesn't offer you a gf,
don't
>>530528159I feel like a lawnmower simulator could succeed in the meme simulator space if done properly.
Progress: Giving the King the ability to create additional Spawners.
>webm sped up 3x
Hope this solves the issue of some players feeling there is too much "waiting for units" in the game, as well as the issue of sitting on one base (Coven) being too weak of a strategy, which hurt the early campaign experience and also conquest mode especially in co-op.
>>530529193not really, it's already a mechanic in several popular 'imulator games
why would you play a game only about mowing lawns?
>>530529249have you considered giving a production boost to whichever coven the lich is currently at? Ignore me if I'm just retarded and that's already the case
>>530518728>is someone actually following his logs?>ironically or unironically it doesn't matterI read through them when I see them, train-wreck sort of curiosity perhaps. Ngl it attracts the crab in me.
>>530523986This project is pretty nice, I like that youโre doing nothing about the graphics while cranking out the most attractive puzzle gameplay lelements.
>>530515948How will it differ from Sc? You keep the square tiles unit positioning?
https://youtu.be/g5GrJrdM0sM
>>530530486But I thought the raped has no game
>>530530675but I thought that's you
>>530529426Yes, itโs already the case: if a Coven is fully captured and the lich sticks around, all spawns are both units at once instead of just the selected unit. This causes some confusion, but imho is the best design gameplay-wise.
This bonus is disabled while the King is doing something else, which will also help to make the new ability interesting, I hope. The more spawners you already have, the longer it will take for making an additional one to pay off the units not gained due to the temporary loss of the production boost.
Then again thereโs a common tester complaint that the king is not interesting enough as a unit; so encouraging it to just stand around on your strongest coven, doing nothing, in the later game is generally not ideal. But needs another idea to fix it.
Chatgpt cheering on my delusions is catnip to me. She believes in my strand type game, unlike Kojima who blocked me on socials.
>>530519889Kek if it was a multiplayer rts thats what Id do. There's a multiplayer game Ive played where doing just that can result in a win or draw. Sometimes a lose but you live. Can make people seethe when you do that lol
>>530500830Ive seen people make the idea as mine was in development. Very big seething was had
>>530477248>coding jesusthis guy is shit tho
>>530509203Not gonna vent my pressure. My game unironically looks like it's GMI. Plus there's at least two unhinged losers who post here frequently, not about to let my game's promising value rub off. If I wish, I can just contact dev's I like and promote their stuff.
>>530533338>If I wish, I can just contact dev's I like and promote their stuff.What if some other yesdev would want to do the same for you? But they can't since you never post?
>>530534013give me my fucking presskit nintendo
where can i find a music guy to make music for my game
>>530534410contact me on d*scord, my tag is smileasyougounder
>tfw game flops and I don't have to work on it anymore
Only two more sleeps until gabe lets us see our wishies again!
>>530534694Sorry I'm not interested in using [insert engine]. I'm sure you understand. Good luck with your game though!
>>530534382>>530534410Wait this works?
Where can I find a gamedev gf (actual female) with nice feet?
A lot of my games problems appear to be input related, as in the person inputting the commands to the game is the problem.
>>530532753https://www.youtube.com/watch?v=cR20NZLQMNM
Already done & mogged
Make a roguelike survivorlike gambling game instead
There are so many insincere posters in this thread.
>>530530284ruined by the inner circle
>>530535007my feet are ugly
>>530534796Based fail god
Come to /agdg/ tomorrow, there will be a surprise.
>>530535751Demo Days are now overwhelmingly discord-exclusive games. It's really nasty
>>530536070does it involve the inner circle
>>530536314we should make a demo day just for threadies
aka, itll just be fagoon uploading the "game" he hasnt worked on in 3 years
>>530535169My game is set in africa, but nice try there buddy
hey godot, where should the next curve point be put?
>>530536421I'm also a threadie. I don't wanna participate in any faggy oversocialized discord
>>530536314true, im getting pretty sick of seeing the majority of games submitted which have never even been posted in these threads
devs would put a bit of effort for their DD page, like, screenshots and stuffs, so ppl know what type of game
how do i get good at character design
>>530537468copy capcom designworks 1:1 cover to cover
>>530536070Last time I've heard that I got school shot
I tried hiring someone else to code for me so I can focus on level design and polish, and it's so much slower than doing it myself. It feels like he's only working half the time and pretending to work in the other half. Now I know why teams of 20 people still take 5 years to finish a single game. I wonder if this would be easier if we shared the same office space.
>>530537468this looks like a monster energy can with a head
>>530537931Did you hire Ranjeet from Mumbai?
>>530538293No, I hired some guy from Poland. Can you guys stop bringing up india at every opportunity though, I'm getting fatigued, I really don't care about those streetshitters, I don't want to see them and I don't want to hear about them, their names their cities or anything. You'd think if a website hated indians so much they wouldn't bring them up constantly.
level design is filtering my project again...
>>530538796This website doesnโt hate them enough
>>530539031I wouldn't mind if they (and all 3rd worlders) were banned entirely from posting, but also permaban whoever brings up indian memes or talks like an indian ironically "haha do not redeem sir it's so funny the 89405th time hearing it".
>>530539146Two words: inner circle
>>530536473works as intended
Just to show you guys how quirky and different I am, I am actually a part of the outer hexagon. How about that.
>>530503693https://youtu.be/QtDftsrtJhY
Yeah he died last year of npx carcinoma, never finished it.
I'm my own circle that isn't even on the plane that you all reside on.
>>530538796There's a mentally ill poster who obsesses about India. It's annoying. I'm happy to see someone else try and hire some help. I have an artist. At one point I was going to switch out the artist for a programmer but the country I was hiring in, nobody applied. So I just kept the artist.
>>530503875>>530539768Shit man. What happened to "we're all gonna make it"?
>>530539876Where'd you find the artist? Based on your post I assume you sent up a post on your country's job application forum or something?
Also do you commission him for pieces or actually employ him and pay a monthly salary?
>>530537971its child c*rn
>>530539768A cruel reminder to finish your game
>>530539768>>530539912>gets cancer and diesngmi energy
>>530540054Myanmar. He's a friend of a friend, I just pay him monthly. He's been cheap to employ and continually makes assets for a pretty ambitious game I'm planning. And I'm making a smaller game and he recently re-did all my shitty programmer art design and made it look great. It's probably not ideal to continually employ an artist but I guess I'm just in a position to do so at the moment so I am. Realistically you should probably just wait more towards the end to bring someone in, pay them to complete a set amount of known work, and then stop paying. I also pay monthly because I'm still learning animation and it's hard for me to pay for exactly what I need.
As for the programming position I know someone who works in HR in Myanmar and he tried hiring for me. I could do it myself, but at this point I just don't really want to anymore. Maybe in the future I'll try again.
>>530540416He probably took the vax...
>>530540280is just a drawing thoughbeit
>>530537887why are artists so hated? i never see programmers get hate despite softwares getting 100000 worse
>>530540570based on a real child...
>>530540660envy, everyone can become a good programmer in less than 2 months.
>>530540543>masked up pic>tranny hairfor sure he did
i wish i had fans that had really low standards and just bought my game regardless and were happy with it, in fact they should just give me money for free without the game attached
>>530540793This is achievable for generally likeable people
>>530540280I dunno, I just see a pretty ugly drawing, it's not hurting anyone but whoever posted it is probably braindamaged
>>530540660because /agdg/ lives in fear of having to possibly talk to someone and ask for them to do art
/agdg/ lives in fear of having a games studio and having to pay people wages
/agdg/ is disgusted by when they're browsing twitter or reddit and they see a post saying 'Look at this cringe ragebait posted by someone you've never met'
/agdg/ has never seen a real artist
>>530540660> i never see programmers get hate50% of India hate is hate on their โprogrammersโ
>>530540746> everyone can become a good programmer in less than 2 months.lol, I donโt think thereโs any profession you can get good at in less than a year
>>530540660https://youtu.be/HHwhiz0s2x8
this blew up literally a day ago, and the follow up did too https://youtu.be/Q6aRA0szfiI
There are already Kalemonvo-likes being made.
>>530542165yep, google "Path Of Exile 2"
shameless
Are 2d or 3d games more popular? As a solodev I feel like 2D is my only option.
>>530542165Post them I want to laugh
>>530541391calling yourself "coding jesus" is pretty narcissistic to be desu, no C++ programmer is ever close to achieving the level of jesus's purity as they all commit sins every single day
>>530541179people hated indians before they had computers because of hindu nationalism inferiority complex, you don't remember the facebook indian hate for being horny creeps either? that's very niche hate, you dont have to be an indian artist to get hate
>>530541391nepobaby lolcow drama slop, he's not hated because he's a programmer but because he, as a person, pretended to be a good one to explain why he got hired by Blizzard as a teenager
>>530542659programmers being narcissistic despite being one of the easiest things to learn will never not be funny
>>530499678Damn, I was really hoping to give it a try.
Good luck man.
https://x.com/FuzzWool/status/1938958211798663573
this nigga wasting his time frame by frame animating a flop and posting 99% of the game in every xeet
temp
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Anons, I'm not gonna make it.
>>530542871most things are easy to learn, hard to get decent at, programming included. also programmers are more of the humble sort, from my experience.
>>530542946the twitter trap is bad if youre a dev, most dont manage to escape
file
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>>530543000Yeah getting crazy here too.
It's crazy to think that Pirate software is going down, he was one of the faces of gamedev just a year ago, at least Gaben is safe forever, right?
>>530543159Where is that?
Blessings of the Inner Circle upon you guys. Let's keep devving.
>>530536473tricky madness dev fixed this but they didn't merge
maybe it works if it has a collider ?
2
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>>530543571They are the disciples of satan thoughever
>>530541391Kek, did he get the idea from aggy? We had some explainers why the code is bad just about 50 hours ago?
Being a solo jobbier is actually probably top 10 most demanding jobs in the world. No ice. I mean really solo, not paying someone else to do the marketing side.
>>5305425363D is an option if you buy assets or your game is extremely small-scoped in terms of assets.
Thereโs no saying which is more popular, I mean, thereโs clearly no general hatred towards one or the other, both can be fun.
Jason Hall / Pirate Software is the peak of dunning kruger effect and severe narcissism. He is the under achieving son of a high achiever father. His father has reached high titles in a big successful company. Jason however has not achieved anything worthy, ever. He sold avatars on second life that someone else made. He didn't even graduate from college. His "hacking" awards are all team efforts. The only hacking he has done is "hurr durr I sent a fake email and stole your password."
He developed narcissism to cover up his inadequacy. He talks over condifently in whatever he is talking about, and suprise suprise he is not wrong in any subject ever! I had a friend just like him. He was super confident when he was talking but he would always fuck up even the small things. Jason is clearly crushed by his father's success and probably the high expectations from his parents. He is probably semi autistic. I even remember him talking about when he was kids he'd got stuck in the loop of touching drawer knobs in his parent's bedroom. They found him hours later, not being able to break the cycle. He was later diagnosed with add or something.
He is a semi autist who should not be paid attention. But he was able to make other people (probably very young kids) follow him. He has not accomplished anything ever in his life.
there are no hard things, just things you don't like.
programming is easy when you like it.
art is easy when you like it.
music is easy when you like it.
sports is easy when you like it.
driving is easy when you like it.
"hard" is just a word for inner conflict. for some people it's hard to be quiet and listen to others, for others it's hard to not be quiet and talk.
2 paths in life:
a) accept what you like and go all in on that
b) dont accept what you like and constantly try to force yourself
i feel like extrinsic motivation is what makes people go for B, because when you want something that doesn't align with what you like, you gotta force yourself.
some people just go with A, but that usually means they are just limited to doing what they enjoy doing, they wont aim for things they can't do, even if they'd admire those things.
all depends if you are goal or journey oriented.
remember that cris is always wrong
two words: metaphysical evil
i said demanding not hard thougly
>game has option for trans pride color palette
>game has race-mixing
>game is le silly physics streamer bait
>game uses "cozy" adjective to describe itself
>>530541391KEKW what's this?!
Every time someone hates on my game I just remind myself that that same person would also hate The Lord of the Rings (books) and Captains Courageous (1937) and The Elder Scrolls III: Morrowind, and those are undisputed masterpieces, so anything they say about my game is false
Has GMTK ever said one interesting thought of analysis in all of his game "design" videos?
you people sound like you use rust
my problems with
2d top down: hard to do up axis and multiple floors
2d isometric: overlapping things making it hard to see, and hard to make, depth sorting issues
2d from side: only can go left and right
3d: realtime lighting/global illumination never really works and is always ugly or blurry smeary mess like lumen
3d low poly: ugly, lack of immersion cause you know it's free assets
3d realism: takes forever to make
3d stylized: takes forever to make
i dunno.. there's just problems with everything. i feel like skyrim did it right. just make houses and dungeons their own scene with their own lighting.
also pbr albedo looks bad unless it's lit by a close light source. at the same time light source cost a lot of performance.
>>530544372I agree with you. I realized this a little while ago that I should try to enjoy the process a bit more. This is also why ai niggers are faggots, they see this jobby as a problem that needs to be solved rather than a self expressive and challenging activity
I relapsed and gooned to CP all night instead of sleeping again, now i am too tired to dev
>>530545384you used that excuse last time fygoon...
>>530545384END YOUR LIFE AND BURN IN HELL
>>530545619I believe in your ability to kill yourself
>>530542659They hated him because he told the truthโฆ
>>530544987The new gospel of C++โฆ
>>530542946animations are important but unfortunately the "carried solely by animations" train has left and the range of animations isn't that much, it looks like it gets old very quickly
it looks like a game that could be made in a short span of time though so you can't really complain
>>530545384don't beat yourself up over it sis, it happens to the best of us (for legal reasons, this is a joke)
if you wanna be motivated to make a game, you gotta ask yourself first:
what do i find valuable? what game mechanics are truly good? what art style is truly good? what theme is truly good? what lore is truly good?
you gotta identify what you truly value and what you believe makes a game great.
if you don't have that sort of faith in what you are doing, you gonna be unmotivated.
>>530545619I believe in your ability to Just Like Make Game.
I think watching NorthernLion playing game demos can actually help you be a better gamedev, in the sense of understanding what makes a game fun for regular people
>>530545191it's not easy.
>>530545657I wonder why all the yes devs are posting their progress on discord.
>>530545820Ok but now I have to make AAA realistic graphics
Getting really happy how my engine is now coming along.
:D
there was time coding jesus videos keep appearing on my zootube, watched them and he just smells like bullshit to me (I'm junior dev tho)
>>530546335because it's a gay ERP server where your tranime trash brainrot is right at home
>>530545619I'll believe in you anon.
You have until tomorrow to do something with it
>>530545384it could be worse
Fuck gamedev. I'm making tiktok aislop
FUCK EVERYONE HERE. THIS PLACE HAS NO RESPECT FOR GAMEDEV. I WISH I KNEW AT LEAST ONE PERSON WHO ACTUALLY GAVE A SHIT ABOUT THIS ACCURSED HOBBY
Still working on clarity. Moved the Roll Indicator closer to the center, and added some animations for when you place a new bet, and the number's effect changes. Bettering an individual number (2,3,4 etc.) will also do a small animation to show the player something is taking place.
Hoping this helps people understand the bets more, and know what numbers are good/bad. Of course you can still overlap bets, but not much I can do about that.
>>530547753I give a shit about this jobby.
>>530547756Maybe next to each number 2-12 show how much it would win/lose?
>>530547501>"I hate this crowded jobby, I'm gonna try something with a billion times as many people trying to do the same thing!!"Are you a super hot White blonde biological woman with blue eyes? If not, give up on that dream turdie
>>530545005Game design is a meme made up by video essayists and people who donโt make games. Itโs only valid as applied in hind sight and thereโs no value is studying it if you want to make games. If youโve ever played any video games you liked before you can intuitively tell when things are poorly designed or well designed
i wonder how notch and eric came up with their million dollar ideas without looking at what's trending on steam and youtube.
>>530548158I agree. The only time you'd maybe need an overt designer is maybe an mmo or something, where it's so complex you need a team of people to sit down, document, discuss. It's hard to imagine an indie game needing that.
>>530548170Cloned infiniminer ( not well known) and harvest moon( dead franchise with sizable following )
>>530547501One day you will be at the mercy of the world that you helped shape. It's up to you how you decide to shape it.
>>530548158biggest /agdg/ yesdev here. Without game design your game dies
>actually my game doesnt need design
Righto demo day 68 is starting to all click in. It makes so much sense now.
i want to be like jordan peterson. doing nothing. pretending to know everything. people paying you just for talking.
why make a game when you can talk about it?
>>530548170They just made a game that they actually wanted to play.
>>530548523Damn bro you got the whole squad saying "who asked unc?" on a stack no cap take your
>>530548523ill pay you to not talk, how about that
>>530547756This game is too complicated for my brainlet brain.
>>530548523Create a gamedev course and podcast
Call yourself Thomas
Guys you just know I gotta say it...
I seriously LOVE this Hobby!
>>530542871It wouldnโt be such lucratively paid job if it was easy
>>530471113What about Notch, is he also a nepobaby?
>make the game i want to play
dunno what to do because there's some games i like and i'm fine with them, i don't need more
>make the game others want to play
ok i'm gonna ask my crystal ball
no matter how i frame it, there's no reason to dev.
>>530548789I swear it's not. It's just betting numbers will roll before a 7 does.
>Put chips on 6 + 8>6 or 8 rolls = Happy>7 rolls = SadThat's all you need to win.
I need a good way to communicate with people it's fine to just ignore the complicated bets and just bet the field and 4-10 bets. Maybe I should just hide everything else so people don't get overwhelmed.
>>530549016Sounds like this isn't the right hobby for you.
Oh well, you gave it a shot, maybe you could try playing a musical instrument next?
insane that cookie clicker is an /agdg/ game
>>530549103i encounter this problem with literally every hobby. therefore i decided to solve it with gamedev instead of hopping.
>>530549097>It's just betting numbers will roll before a 7 doesI don't understand.
jilsh
md5: a71780f62a58b2c5a4f5cf94809961cc
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It's time to get real
>>530548170Intuition. Ironically sensors make better programmers. Jon Blow is a sensor. Intuition is like a cheat code for just magically knowing what is cool. Sensors have a real hard time understanding what's cool because they build the world piece by piece. And that can lead to something that on paper should be cool, but just, isn't. Like a Hero Shooter that less than 1k people want to play. On paper it has everything, but lacks everything. Jon Blow is smart in that he makes puzzle games. Where his nature can shine.
>>530549396This is why I hated kalemonvo
>>530549396didn't read all the but proud of you. or sorry that happened
>>530477602he said hes a hacker lemeow
>>530548170Stardew is literally:
>this massive franchise hasn't released a good iteration in over a decadeYou could do the same thing.
https://www.youtube.com/watch?v=CWvTWxHEOYY
thread ost, near the finale
enjoy
>>530549632>>530549669you're never producing anything of worth or consequence
>>530549336If I bet on the 6 and 8, I'm hoping those numbers roll before a 7 does. Every time I roll a 6 or 8, I win a little each time. But the moment I roll a 7, I lose all those bets.
So I could roll a 6 three times and win three times, making a ton of money.
Or I could roll a 7 right away and lose instantly.
Or I could roll 10 times and never roll a 6 or 8, then hit a 7 and lose everything.
Basically, you're just rolling until you hit a 7. Everything else is just trying to rack up wins before that happens. That's why in Craps, it's considered bad luck to say the word "Seven" at the table, because you never want it to roll.
game designer is the hardest job because nobody will trust your decisions because they wont understand your decisions.
>>530548170they just stole some random idea they saw on internet but made it better.
In reality you could steal a major nintendo IP and just port it to PC with enough original designs to avoid nintendo lawyers.
But if you want to get ideas, just download a NES rom pack with 700 forgotten IPs.
I actually did that and now I want to make block 3D which is a tetris in 3D for the NES.
>>530549396honestly game designers should learn to use assets from keney packs and just focus on coding + game design.
That seems to be a winner combo.
Or learn a simple style like low poly + pixel art textures and chiptune music using onebitdragon.
That would be what game design bros should strive for.
1. Never kill yourself
2. Work on your game
3. See you next week
What the different between emit_signal("signal") and signal.emit() ?
asset packs are a huge fucking trap. flaticon.com is the real solution.
with asset packs you cannot freely design, with icons you can.
that's like picking 100 words and trying to write a story with it. it sucks.
you need the full vocabulary.
just think about this and you'll realize i'm right.
Did you guys know Kameo: Elements of Power was an /agdg/ game? George Andreas used to post about fairy princesses or whatever on here and you all banned him for it.
you guys should make a game about my grandma her banana bread is seriously the best
top notch
https://godotengine.org/article/dev-snapshot-godot-4-5-beta-3/
wake up babe, newer godot version.
>>530550441Saw on reddit that a good reason to use it is when you didnt create the signal yet.
my Godot bodycam-like side project will take off bigly.
>>530551651I haven't downloaded Godot yet. I've been drawing up the idea all yesterday.
if you think really deep about everything... without money this thread would be good.
all shitposting, all frustration, all resignation, all doomerism, it's all because of money. otherwise people would just talk about gamedev itself.
>we can't give poor people free money or they'll stop working
>meanwhile some millionaires work harder than me
they could just give me money. i'd actually be able to have some self-respect and healthy diet again and a stable mind. i'd do work, i'd make money, i'd not cost money to society.
but they decided to ignore how psychology really works.
>>530551754I'm more than willing to talk about gamedev you blind mentally stunted mongoloid. It's you who are completely disinterested in the topic. Most posters wouldn't even be here if they had money because they're not doing it for any other reason. They think this is the easiest way to make money because games are "le fun", not realizing that this is the most multidisciplinary and complex artform in existence. Most of you are normies who never gave a single shit about games and never will. Unless you played gay games for girls when you were 6 get the fuck out of here
>>530552008i came here because i was financially stable and was seriously interested. then i got poor and now i have to think about money and it distorts my passion. it's sad. but it's just how my mind works... i'm just a human.
>>530551917freeloaders exist
people who earn their own money have a compulsion to work for more money
giving someone money for doing nothing has the reverse effect, because it conditions you that doing nothing gets you good results, so your brain just says "don't bother"
Decided on Godot, still a beginner but still kinda torn especially since from my research it just feels like the other engines have way more tools that will make my life easier like in the long run level generation and terrain tool please tell me it'll be worth it.
>ok iam gonna scope down...
>lets make point&click adventure where you have fixed 1080p backgrounds
>"there's 1000 different screen sizes and your game has to work on all of them"
name a game and i'll tell you the technical problems...
Can you make a Pong game from scratch without looking at a tutorial?
youtube after recommending me the same indie slop tutorial for the 100001st time:
"maybe you wanna watch today?"
>>530552505Yes.
Don't ask me to do anything without documentation nor LSP, tho. I don't think I can do that with any language/framework.
>>530552385Plug in an up/downscaling algorithm or simply ship your game in a fixed resolution like the dozens of agdg projects that open an unscalable Godot window in some puny resolution.
im pivoting/transitioning my game to a different genre
i wonder if it could become a gamedev trend to go "retro gamedesign". like not about the art style. but e.g. just making a simple rts. just making a simple racing game with funny characters. just making a simple sports game for stuff like ski jumping. or just a simple shooter where you kill the bad guys.
like a "simpler times" type trend.
so it's not about the retro look, but about the retro gameplay and retro themes.
me when watching 3D tutorials
"dude just fuck off into the movie industry, i don't want your low fps slop 3d models"
nanite probably made this problem worse by shilling that polycount doesnt matter
>>530549396>would tear their own hair out if they saw the sort of derivative garbage this place outputs>And then you have the balls to try and act like this place is some sort of bastion of free thought?>I want you to be a little more honest with yourselves.>Use your brains. Think outside the box.It's good to know that we're getting an agreement.
why did devil spire dev release his game in the middle of the steam summer sale where AAA games are selling for the same price as his unfinished skyrim unreal engine slop?
I genuinely dont get why anyone would do something so retarded. He would have legit been on the top of steam trending but he killed his own game by being mentally retarded
i use unity because its the only engine without a big deal breaker.
in godot it's gdscript and that you can't add multiple scripts to one object. and how c# doesn't export to all platforms.
in unreal it's the fucking performance and their rendering pipeline and how it forces the unreal way on you.
>>530553486this one is genuinely pretty embarrassing when I see it. it has the vibe of a 13 year old who has a programmer dad showing them how to play around with pygame for the first time
But in reality it's a 35 year old trans male who wants to be an anime girl and this is the best he could after nearly 3 years of development
Can i get caught if i used pirated character creator 4?
>>530553596>why'd he release on that date it's the summer sale>why'd he release on that date it's next fest>why'd he release on that date it's the skyrim knockoff event>why'd he release on that date it's november and there is too much competitionetc
etc
If you follow everything the Zuk says there are like 3 weeks in the entire year you can release your game and they'll be filled with other indie devs doing the same thing.
>>530553596his game is better. Simple as that
>>530553932have you actually played it? it's very very very rough. I would say its in early demo state, not early access state. But, that is the risk he took and I hope he will continue to work on it and improve it
>>530553486I don't understand what this post and image is supposed to be saying
>>530553596never have I seen any supporting evidence that release timing matters
it's boomer shit from the era of billboards
>>530554161>If I just close my eyes I cant see anything that disagrees with my naive worldview
>>530553634The only thing C# can't do in godot (yet) is web export. Is that really such a deal breaker for you?
unreal is the type of engine that sounds good on paper but when you use it you want to kill yourself
>>530554738I like unreal.
>>530554257post statistical evidence then
>>530554738unreal is most hated engine by players too
>>530554738it's an engine you'd use after you just get a fade haircut and still smell like the barbershop and you are eating a greasy pizza.
>>530554738Really? I think once you learn the API and understand how to optimize away some of the retarded tech demo type UE features it is probably the most powerful engine on the market. plus zero licensing cost until 1 mil (never gonna hit it so no worries anyways)
>>530554981It's the new slop factory. That stigma used to belong to unity
>>530554981I have seen so many steam tards complain about unreal only to realize the game they are upset about was unity and they just assumed it was unreal because of bad performance
>>530555303NTA
why not?
you don't think a stylized 3D game can be done in Godot?
>>530553596less games released, people are already looking for games to buy
>>530552373godot is fine even for 3d unless you actually do need advanced rendering
>>530549396Game design without acting on it is like proposing someone tests your new "anti-bear" deodorant by going up to a polar bear.
There is zero risk to you. There is zero effort by you. If it fails or if it succeeds, you won't see it. You are resting everything on someone else.
Game design is the hardest part but it needs to be done by someone who both talks the talk and walks the walk. Becoming a game designer is the transcendency stage beyond menial dev labour, where you could make everything you say but you don't because your time is too valuable.
That's what a producer or director is.
We don't call them idea guys. We don't call them designers. They're in the lead role and spend their time thinking, monitoring and correcting the workers.
You can claim to be a game designer and that you're more important than everyone else but in reality you're just a lazy guy who has never left their basement and tells others about what grass looks like.
>>530554981Basically every new game has people bitching about performance regardless of engine.
Unreal is just a scapegoat.
See: Monster Hunter Wilds, Dogma 2, Dead Space, Elden Ring Nightreign
And then games like Clair Obscur get overwhelmingly positive ratings despite having all the same performance issues as Stalker 2.
>>530555267yeah unreal is peak at running slop algorithms like TAA, but also peak at pushing those slop algorithms into gaming.
for me it's unity built-in renderer.
>>530555521you can make a stylized 3D game in RPGM, it doesn't mean you should
UE4 is comfy with c++. COMFY!
would you rather cuddle with a cute girlfriend 6 times a week and dev 1 time a week or dev 6 times a week and cuddle 1 time?
>>530555625I use ue5 but my pc is super shitty so I've been forced to learn how to do insane levels of optimization to get my game running smooth, I think a lot of devs have 4090 rigs and never even think about how it runs on shitty pc's and it leads to the average person being fucked
>>530555847my tall red haired freckled lovely sweetheart with a nice overbite will work on my games with me.
she also bites frozen treat with her front teeth while we are out by my pool. I seriously love her so much.
>>530555847dev 7 days a week
>>530556013>Biting frozen treatsThis unironically gives me the chillies
>>530555821funny enough, most of my "optimizations" in ue5 have included turning off ue5 features in favor of the older ue4 features lol. Like switching back to chaos, removing nanite, etc.
The newest UE version always seems to be a glorified tech demo, not at all ready for production, and as such is pretty "use at your own risk"
>>530555992It's not that hard to optimize Unreal 5
It's basically:
-Use baked lighting
-Use LODs instead of nanite
-Use TAA instead of TSR
-Use shadow maps instead of virtual shadow maps
-Use a level based design with minimal asset spawning/streaming
Bam. You're at UE4 performance in UE5. But people want Lumen and Nanite for whatever reason so what do you do.
>>530556242Yup, 100%, and some of those are literally just options in the engine settings. Would be nice if they allowed "modes" for the engine, like a fresh install you can select "performance mode" and it defaults all of your settings to the optimized ones
>>530556835>>530556242b-but a youtuber told me to get angry about something...
>>530548467Define game design. If you canโt define game design in objective terms itโs obviously not a real medium to study or take seriously
>>530556974Well, no. I actually agree that Epic shat the bed introducing a ton of performance heavy features in a single engine iteration. There was (still is) a desire for realtime GI so I think that was the right approach but Lumen is both super performance heavy and just doesn't look that great. If I was them I would've either implemented something like SVOGI or a probe baking system.
>>530556180UE5 with lumen, nanite, and all that shit needs different types of optimizations than the old ways. The problem is you still won't get good FPS on lower end computers because it only really works on higher end GPUs.
>>530557190The dynamics of how a game communicates with the player and the experience the player is getting out of the game by interfacing with it
it's going to be fun to talk about Godot with you guys when I start my bodycam-like in Godot.
Can you invite me to the Discord of the Inner Circler?
>>530557334This is so incredibly vague and subjective that it could be applied to every single facet of making a game, and thereโs no objective rules you could possibly apply here to determine what is good and what is bad. Game design is the culmination of an entire game taken at face value and can only be judged in a finished product, not applied to a game prior to development. Studying game design is a complete waste of time as the medium only serves as a form of critique of existing works, itโs not a valuable use of time for someone whoโs actually making anything
>>530557538your attitude towards game design perfectly explains why 99% of demo day games are unplayable garbage. That's all I'm going to say
>>530557318And the other thing to consider is that Unreal 5 with all the high end features really isn't designed to run at native resolution. It is designed to run at sub-1080p with a bunch of upscaling because every single new feature scales with raw pixel count. With nanite it's literally one triangle per pixel and with lumen it's 1 ray per 4 pixels. So running a scene at 1080p vs 4k is a massive performance difference. I believe that Witcher 4 demo is actually running at 60fps on a ps5 because it looks like it's running at 720p;.
>>530557190the definition and tuning of mechanics and rulesets which govern the behaviours of and interactions between entities, game systems, engine systems, and the player(s)
Stand aside, I have some scope creep to add.
>>530557538>incredibly vague and subjectiveJust like game design
>>530557190agdg should actually spent time learning board and card games instead of saying dumb shit like game design being idea guyin.
>>530557538>Game design is the culmination of an entire game taken at face value and can only be judged in a finished product, not applied to a game prior to development.t. type of guy who thinks games truly do "luck into" being good
>>530557452https://discord.com/invite/FpgaCJe
>>530557190a games rules and how those rules are contextualized
>>530556242only one problem left: i hate working with it.
in unity i make a script and drag and drop it on a game object. in unreal everything is horrible workflow.
folder management is one of them. in unity everything is a normal file with an extra .meta file, unreal transforms everything into uassets.
also i hate visual scripting.
also unreal editor renders at realtime. yes, the ui literally renders at realtime. it doesn't just render what changed like unity does. i don't mean the viewport, i don't mean the game, i mean the editor itself renders at realtime. i hate that.
>>530558161Why are you even using Unreal?
>>530558161I'm sympathetic to this:
>in unity i make a script and drag and drop it on a game object. Everything else is just like whatever. The editor rendering every frame won't matter in a released project. You can use C++. etc
>>530558240i dont anymore. i did for over a year. i coped and gaslit myself into oblivion before i finally told myself "dude just use something you like".
gaslighting yourself is easy in unreal engine, it seriously has some good features out of the box (e.g. navmesh rebuilding at runtime, free assets, youtubers making useful tutorials), but i just don't like the engine... i just wish all that effort (free assets etc.) would have been spent on unity instead...
If this is the thread where we bitch about Unreal:
-The lack of controller support in UMG after over 10 years is fucking ridiculous
-Being unable to tell what type of controller your player is using without C++ is ridiculous