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Anonymous /vg/528286276#528337991
6/22/2025, 1:36:14 AM
What is the most game changing warbond?
Not "oh this pack is really strong, or this gun just kills everything."
What is a warbond that actually changed/fixed the meta?

>Steeled veterans
>Senator lets you play bots without an ap4 support weapon meaning you can actually deal with the insane hulk spawn rate

>Cutting Edge
Stun grenades enable nearly everything. But they've fallen off a bit now that call in time is negligible and everything staggers enemies.

>Democratic Detonation
Like the senator, this pack basically eases off on the amount of AT you need to bring to factions like bugs where so many heavies spawn, and players specced into AT might not always get the job done.

>Viper Commandos
Peak physique is arguably one of the strongest passives in the game and should be a gold standard for how armor passives are designed. The armor carries every support weapon from mediocrity to viable if not incredible.

>Freedom Flame
Torcher is basically a primary flamethrower, it doesn't have the raw DPS but it lets you rebuild your kit around it and use that extra strategem slot to mitigate the flamethrowers weaknesses

>Chemical Agents
Gas is honestly the strongest CC in the game right now, to the point where it's effectively broken. You can clear level 10 bug erradication missions with a supply pack and gas grenades easilly.

>Servants of freedom
Again like senator and thermite, ultimatum basically frees up any AT problems

>Borderline Justice
Hoverpack carries the flamethrower/torcher into god status on bugs and illuminate. However with the prevalence of consistant stuns the mitigation isn't too important.

>Force of Law
Urchin acts like a more "balanced" version of gas, enabling slow TTK weapons to actually perform without just taking raw immediate damage. It seems like every warbond is just trying it's best to slowly pull us away from taking rockets.

Looking at it, I'd probably say viper commandos.