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Anonymous /vg/528081064#528165806
6/20/2025, 7:09:58 PM
Working on a pseudo-RTS within a strategy board game shell. You move assets between points on a map, "zoom" into points to build bases, and watch battles occur over them using crude NPC logic. I just habitually went with the GBA-inspired sprites for an older build, but would it be better if I force myself to learn Blender and go for a 90s RTS look? Any other style suggestions?