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7/18/2025, 6:35:23 PM
here's how this mad max works
checkmate the horsey that moves in an L shape to win instead of the kings
your digits control the roll and if you roll 0 or 9 then i'm going to roll dice to decide to your other move. everything that can legally move into the square makes this move
if your digits didn't roll a legal move that's ok, i'll just go to random.org with your post id and roll random numbers with it as the seed until i get a valid move
if two pieces move into the same square, the higher ranked piece will telefrag the other piece, and if they're the same rank, then whoever's turn it is will win
pawn < knight < bishop < rook < queen < king
99 or 00 = castling
if you get trips or better, critical hit!
finally, because i'm going to get norepiles.jpg, ever half-hour, i'm going to roll dice to make a move
the timeclock is set for 4 hours and 20 minutes per player
i'm going to use whatever digits i get with this thread for the opening move
glhfggwp
checkmate the horsey that moves in an L shape to win instead of the kings
your digits control the roll and if you roll 0 or 9 then i'm going to roll dice to decide to your other move. everything that can legally move into the square makes this move
if your digits didn't roll a legal move that's ok, i'll just go to random.org with your post id and roll random numbers with it as the seed until i get a valid move
if two pieces move into the same square, the higher ranked piece will telefrag the other piece, and if they're the same rank, then whoever's turn it is will win
pawn < knight < bishop < rook < queen < king
99 or 00 = castling
if you get trips or better, critical hit!
finally, because i'm going to get norepiles.jpg, ever half-hour, i'm going to roll dice to make a move
the timeclock is set for 4 hours and 20 minutes per player
i'm going to use whatever digits i get with this thread for the opening move
glhfggwp
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