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7/16/2025, 5:57:58 PM
>>42363720
"It's crazy that huge holes like this can just form out of nowhere." You comment. "Sure feels like I should watch my steps more carefully."
"It happens." Bell Ringer shrugs. "If there's a stone structure down here, the rain can carry away the dirt around it and make holes in the ground as a result. That can happen naturally too, but the way and shape the holes forms and whether it collapses is very random. Anyway, it doesn’t look like more dirt is gonna fall. Down I go!"
The pegasus mare goes first as the hole is not large enough for several ponies to descend at once. She secures the way down the rope with pitons as she goes. At the bottom, she lights up a torch.
"The passage is about 20' long before it gets into a room of some sort." Bell announces. "You can come down."
You follow the miner mare's example. Once down, each with a torch you carefully start to move forward. The passage is narrow. Two ponies could barely squeeze through if walking shoulder to shoulder, so you're forming a line with Bell Ringer at the front and you at the rear.
"I sense no magic in the hallway." Brass Compass indicates. "But there's a weak aura in the room ahead of us."
You cautiously make your way to a completely dark hall. It is about 20' long, 12' large and barely 5' to the ceiling. Just like the gallery, the walls are of crude but sturdy stonework. There is no other passage than the one where you arrive from.
As the flame gradually bring light to this shrouded alcove, you see what looks like a stone chest at the other end of the room. There is, however, a skeleton lying in front of it. And as Bell Ringer sets hoof in the room, the body starts twitching. It a series of ominous creaks, the old bones slowly rise on their hooves, and then turn to face you.
"Oh lawd…" The surprise passes quickly, and the pegasus mare is soon ready to battle. "Time to show that my pick can break up more than rocks!"
"H-hold up!" Brass frenetically searches in her book. "Just a minute! This doesn’t look like a very strong undead, so I'll have the spell ready to seal it in a jiffy!"
Meanwhile, your keen bardic eyes can't help but discern the fact this isn't a mere skeleton pony your face. It's a skeleton mare! And you can't refrain the crazy thought that she could be receptive to your music.
>What do?
>A: Let Bell Ringer smash this dusty thing down!
>DC 55
>B: This undead looks slow enough you could keep it at bay while Brass finds her spell.
>DC 65
>Brass Compass+
>C: No mare is under your standards. Step forward and serenade the bony lady.
>??? In a lot of situations, your actions will have consequences that are hard to foresee. Such cases will be indicated like this.
>You can always use your scroll of return even without prompt for it.
>You can always use mana to make a mare bigger even without prompt for it
>Bigger mares have an easier time with physical challenges, and the DC will be reduced
"It's crazy that huge holes like this can just form out of nowhere." You comment. "Sure feels like I should watch my steps more carefully."
"It happens." Bell Ringer shrugs. "If there's a stone structure down here, the rain can carry away the dirt around it and make holes in the ground as a result. That can happen naturally too, but the way and shape the holes forms and whether it collapses is very random. Anyway, it doesn’t look like more dirt is gonna fall. Down I go!"
The pegasus mare goes first as the hole is not large enough for several ponies to descend at once. She secures the way down the rope with pitons as she goes. At the bottom, she lights up a torch.
"The passage is about 20' long before it gets into a room of some sort." Bell announces. "You can come down."
You follow the miner mare's example. Once down, each with a torch you carefully start to move forward. The passage is narrow. Two ponies could barely squeeze through if walking shoulder to shoulder, so you're forming a line with Bell Ringer at the front and you at the rear.
"I sense no magic in the hallway." Brass Compass indicates. "But there's a weak aura in the room ahead of us."
You cautiously make your way to a completely dark hall. It is about 20' long, 12' large and barely 5' to the ceiling. Just like the gallery, the walls are of crude but sturdy stonework. There is no other passage than the one where you arrive from.
As the flame gradually bring light to this shrouded alcove, you see what looks like a stone chest at the other end of the room. There is, however, a skeleton lying in front of it. And as Bell Ringer sets hoof in the room, the body starts twitching. It a series of ominous creaks, the old bones slowly rise on their hooves, and then turn to face you.
"Oh lawd…" The surprise passes quickly, and the pegasus mare is soon ready to battle. "Time to show that my pick can break up more than rocks!"
"H-hold up!" Brass frenetically searches in her book. "Just a minute! This doesn’t look like a very strong undead, so I'll have the spell ready to seal it in a jiffy!"
Meanwhile, your keen bardic eyes can't help but discern the fact this isn't a mere skeleton pony your face. It's a skeleton mare! And you can't refrain the crazy thought that she could be receptive to your music.
>What do?
>A: Let Bell Ringer smash this dusty thing down!
>DC 55
>B: This undead looks slow enough you could keep it at bay while Brass finds her spell.
>DC 65
>Brass Compass+
>C: No mare is under your standards. Step forward and serenade the bony lady.
>??? In a lot of situations, your actions will have consequences that are hard to foresee. Such cases will be indicated like this.
>You can always use your scroll of return even without prompt for it.
>You can always use mana to make a mare bigger even without prompt for it
>Bigger mares have an easier time with physical challenges, and the DC will be reduced
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