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7/8/2025, 7:08:59 AM
>>530386450
I think that is for all intensive purposes ignoring part of what makes the weird route so special. We aren't just hurting people, it isn't a generic "Doing evil because we can"
If it was? We'd just go around murdering people. We could just have it be a geenric genocide route where we go murder lightners.
The weird route however is so disgusting (and amazing) BECAUSE these are all thoughts and parts of these people we are twisting and warping. We are forcing Kris to become the version of themselves they chose to suppress and they hate that some twisted part of them enjoys it. We are doing what Noelle did to HER games to her, we are exploiting and toying with her, we are warping her wish to be able to make it snow whenever she wants, we are making her dependent on us for strength.
The weird route is so interesting BECAUSE it is more than just murder, more than just genocide. I understand I did all these actions, I chose those choices, I pressed the button, and I could backout anytime I wanted, however I think it is way more interesting if Kris has more conflict than just "I don't want you to hurt my friends" because duh, of course they don't! But Kris feeling a level of horror as they realize a part of them enjoyed it and they hate themselves for that, that is much much more interesting.
>"Kris could have stopped us at any time but they just didn't want to"
And well, that isn't me. So, don't care. I started off saying I agreed with you for a reason, that reddit post is something I don't agree with, but I do think there is a nugget of discussion in there about Kris' role in the weird route.
I'm not saying I didn't do the weird route, I did it. But Deltarune is inherently a game inspecting the complex protagonist and player relationship.
I think that is for all intensive purposes ignoring part of what makes the weird route so special. We aren't just hurting people, it isn't a generic "Doing evil because we can"
If it was? We'd just go around murdering people. We could just have it be a geenric genocide route where we go murder lightners.
The weird route however is so disgusting (and amazing) BECAUSE these are all thoughts and parts of these people we are twisting and warping. We are forcing Kris to become the version of themselves they chose to suppress and they hate that some twisted part of them enjoys it. We are doing what Noelle did to HER games to her, we are exploiting and toying with her, we are warping her wish to be able to make it snow whenever she wants, we are making her dependent on us for strength.
The weird route is so interesting BECAUSE it is more than just murder, more than just genocide. I understand I did all these actions, I chose those choices, I pressed the button, and I could backout anytime I wanted, however I think it is way more interesting if Kris has more conflict than just "I don't want you to hurt my friends" because duh, of course they don't! But Kris feeling a level of horror as they realize a part of them enjoyed it and they hate themselves for that, that is much much more interesting.
>"Kris could have stopped us at any time but they just didn't want to"
And well, that isn't me. So, don't care. I started off saying I agreed with you for a reason, that reddit post is something I don't agree with, but I do think there is a nugget of discussion in there about Kris' role in the weird route.
I'm not saying I didn't do the weird route, I did it. But Deltarune is inherently a game inspecting the complex protagonist and player relationship.
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