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6/22/2025, 7:55:57 PM
>>713357698
Very nice. The RichTextLabel thing sounds like a good plan since you can highlight what the player should look out for like in Zelda. In my game, all of the characters' dialog have a unique color so you know who's talking, but that's because I'm aping Dinosaur Planet and not Zelda; it could be cool to see that in your game, but it's up to you. If you do, I recommend allocating colors for each item and making sure you never use those colors for character dialog.
Very nice. The RichTextLabel thing sounds like a good plan since you can highlight what the player should look out for like in Zelda. In my game, all of the characters' dialog have a unique color so you know who's talking, but that's because I'm aping Dinosaur Planet and not Zelda; it could be cool to see that in your game, but it's up to you. If you do, I recommend allocating colors for each item and making sure you never use those colors for character dialog.
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