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6/14/2025, 10:42:48 AM
>>712608426
I am 30+, I do enjoy the oldies, but I would like to see something new.
The problem is, whatever's "new" is in fact just a bad copy of some classic.
Has virtually everything been tried already? Do devs really think that the key to success in a risky, borderline-dead market is just unoriginality? When they have to compete with titles possibly older than themselves?
I am 30+, I do enjoy the oldies, but I would like to see something new.
The problem is, whatever's "new" is in fact just a bad copy of some classic.
Has virtually everything been tried already? Do devs really think that the key to success in a risky, borderline-dead market is just unoriginality? When they have to compete with titles possibly older than themselves?
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