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Anonymous /tg/95950098#95954086
6/26/2025, 3:02:19 AM
>>95954057
In standard right now there are at least 2 decks that if they have the combo in hand, can kill you on turn 2 unless you have instant speed removal. You NEED to have a turn 1 untapped land + torch the tower / burst lightning (cut down isn't reliable, I guess disfigure is)
or you die on the spot, before you even get to untap on turn 2

Prememedern stiflenought says that if they have the nuts on turn 2, you get an opening to kill/bounce it on their turn 2, then untap your turn 2 and get another chance to remove it at sorcery/instant speed, then untap on your turn 3 and get yet another chance to remove it, all before it actually kills you on their turn 4
How unthreatening is that by comparison?
sure they COULD have instant speed counters or phasing. And if you play instant speed removal and they phase it out, they trade 1:1 to counter your removal BUT you also effectively gain +11 life and last one more turn.

How does that stack up to something as degenerate as
>t0 leyline, t1 scamp, t2 pump x2 win
>t1 molt tender / llanowar elves, t2 manifest dread/growing dread + splash portal