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6/14/2025, 7:23:39 PM
>>712644842
>>dozens upon dozens of people make mecha game
>mecha game
90% of the "mecha" have shit-poor standard for that name.
>look at me, I made a third person shooter but this time the character look like a mecha!
>how does it move? Like it weight nothing (cause tech, whatever), actually I also make it hover with thruster so I don't have to animate running
>is it complex? Don't worry, I just made some moves a bit more clunky, and you can switch equipment to have +10 or -10 stats change cause I can't code anything more complex than missile turning toward target.
Compared to Armored core.
>mecha can mount very different propulsion.
>every mech hover and dash but at least you have a lot of sophistication with multiple movement dynamic.
>even AC6 mainstream take has a lot of sophistication in the equipment, how they are used, what they are best at.
And the mech are so importants we don't even see humans.
>>dozens upon dozens of people make mecha game
>mecha game
90% of the "mecha" have shit-poor standard for that name.
>look at me, I made a third person shooter but this time the character look like a mecha!
>how does it move? Like it weight nothing (cause tech, whatever), actually I also make it hover with thruster so I don't have to animate running
>is it complex? Don't worry, I just made some moves a bit more clunky, and you can switch equipment to have +10 or -10 stats change cause I can't code anything more complex than missile turning toward target.
Compared to Armored core.
>mecha can mount very different propulsion.
>every mech hover and dash but at least you have a lot of sophistication with multiple movement dynamic.
>even AC6 mainstream take has a lot of sophistication in the equipment, how they are used, what they are best at.
And the mech are so importants we don't even see humans.
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