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7/6/2025, 11:54:56 PM
>>530128259
Base game Shin Megami Tensei 3’s (no Maniax and TDE) and 4’s depiction of the law and chaos battle is interesting, because essentially Law and Chaos represent the balance between the side of mercy and the side of severity in the Kabbalah. Law is most close to Chesed, which is Jupiter, which explains its blue look and why Thor is one the side of law in SMT 1 - it also fits bang on with Hikawa’s world of stillness. Please note that the qilphothic side of Chesed is Bureaucracy with the type of corruption you see in Tokyo Millennium. Chaos with its red theme is of course associated with Geburah, which is Mars - which is instead a gateway to the qilphoth and is sometimes said to be ruled by Samael sometimes Camael. Its qilphothic side is Cruelty. Now please note that it’s like a rubber band, if you keep invoking Chesed to such an extreme you would get Geburah’s qilphoth of cruelty and vice versa to balance it out. Which speaks to how there always tends to be an overcorrection when there is a rebellion against one side of things turning corrupt. Didn’t the early games have a stack overflow type situation where if you got so chaos you would end up law, and vice versa? Maybe I am misremembering, but it would be very poetic. Both are in fact sides of God’s manifestation within and of the universe that are needed, and they need to work together to create the balance in Tiferet which is Neutral. It’s qilphothic side is egoism, which fits the whole idea of putting man above everything else and believing a problem can be fixed without effort. This fits with the neutral-adjacent reason being a world of the self, with no connection with anyone else. I would say Shin Megami Tensei is about the Tree of life above tiferet (macrocosmic), and persona the Tree of Life from the perspective of below tiferet (microcosmic). TDE also has a sense of irony in it, the main world religions talk about transcending the cycle of death for something permanent
Base game Shin Megami Tensei 3’s (no Maniax and TDE) and 4’s depiction of the law and chaos battle is interesting, because essentially Law and Chaos represent the balance between the side of mercy and the side of severity in the Kabbalah. Law is most close to Chesed, which is Jupiter, which explains its blue look and why Thor is one the side of law in SMT 1 - it also fits bang on with Hikawa’s world of stillness. Please note that the qilphothic side of Chesed is Bureaucracy with the type of corruption you see in Tokyo Millennium. Chaos with its red theme is of course associated with Geburah, which is Mars - which is instead a gateway to the qilphoth and is sometimes said to be ruled by Samael sometimes Camael. Its qilphothic side is Cruelty. Now please note that it’s like a rubber band, if you keep invoking Chesed to such an extreme you would get Geburah’s qilphoth of cruelty and vice versa to balance it out. Which speaks to how there always tends to be an overcorrection when there is a rebellion against one side of things turning corrupt. Didn’t the early games have a stack overflow type situation where if you got so chaos you would end up law, and vice versa? Maybe I am misremembering, but it would be very poetic. Both are in fact sides of God’s manifestation within and of the universe that are needed, and they need to work together to create the balance in Tiferet which is Neutral. It’s qilphothic side is egoism, which fits the whole idea of putting man above everything else and believing a problem can be fixed without effort. This fits with the neutral-adjacent reason being a world of the self, with no connection with anyone else. I would say Shin Megami Tensei is about the Tree of life above tiferet (macrocosmic), and persona the Tree of Life from the perspective of below tiferet (microcosmic). TDE also has a sense of irony in it, the main world religions talk about transcending the cycle of death for something permanent
6/27/2025, 9:07:43 PM
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