Search Results

Found 1 results for "e0cd7cde9d7d5814e0f12b563108a1c9" across all boards searching md5.

Anonymous /v/714642609#714663509
7/6/2025, 12:26:21 PM
>>714658750
>>714662289
>>714662758
definitely a lot of puzzling things. i was really surprised how little thematic content there was in the game considering Kojima decided to make a whole sequel just for that. eg, "don't let automated systems overtake to the point where humanity stagnates, we need real connections and face to face relationships to meaningfully evolve."
for me personally, the music in this game also mostly fell flat. the game just doesn't have close to the same atmosphere of isolation and somber mindfulness that the first game had, especially with you going back to your crew on the DHV after every other main order, yet the soundtrack is basically unchanged in terms of mood, and pretty much every time something came on it felt out of place. also feels like instead of picking important parts of the journey for poignancy, he just put music whenever there was a guaranteed short stretch of nothing. not even synced with any special views or anything. I immediately recall the scene from DS1 where you descend from the mountain to the port city in the first area after getting out of the bt zone and the music really hit there. pretty much only the opening of ds2 hit me.
the entire rest of the game I felt like I was just going through the games motions and Kojima's, I think it was a poor decision to make the structure of the game exactly mirror ds1 down to when and how many not-clifford fights happen and so on. also the game is called on the beach but the beach was not meaningfully integrated. overall I just kept wondering when the game would finally justify its existence to me but it never did. I also just think in terms of traversal challenge (not saying ds1 was hard, but I at least had to be somewhat mindful) ds2'a Australia is VASTLY inferior.

like his writing or not, in the past games Kojima would usually have some core theme at the heart of the new game's narrative, DS2 just felt incredibly spread thin in that regard, Kojima had nothing to say.