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Anonymous /v/715973376#715981485
7/20/2025, 7:43:35 PM
>>715980810
split normals in many engines get interpreted as split edges and it can cause problems with lods and some shaders.

I will use one vertex or the grid depending on the situation, you can see I used one vertex in this models canons. but I also used the polys to make the race flag pattern, that way the texture looks higher res than it actually is.