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7/20/2025, 7:43:35 PM
>>715980810
split normals in many engines get interpreted as split edges and it can cause problems with lods and some shaders.
I will use one vertex or the grid depending on the situation, you can see I used one vertex in this models canons. but I also used the polys to make the race flag pattern, that way the texture looks higher res than it actually is.
split normals in many engines get interpreted as split edges and it can cause problems with lods and some shaders.
I will use one vertex or the grid depending on the situation, you can see I used one vertex in this models canons. but I also used the polys to make the race flag pattern, that way the texture looks higher res than it actually is.
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