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6/28/2025, 11:49:08 AM
>>713878808
The overwhelming majority of early MMO players would be called hyper-casuals by today's standards. It took the average WoW player something like 5 to 6 months to reach level 60 during vanilla. There was no shortage of Stan's Dad tier players logging in to finally explore Duskwood for 20 minutes before they have to drop their kids off at baseball practice.
MMOs can exist even if 50% of the players never touch the endgame. It's when the Randy Marsh's feel their effort is completely pointless and they don't have other casuals to socialize with that they leave and don't come back.
The overwhelming majority of early MMO players would be called hyper-casuals by today's standards. It took the average WoW player something like 5 to 6 months to reach level 60 during vanilla. There was no shortage of Stan's Dad tier players logging in to finally explore Duskwood for 20 minutes before they have to drop their kids off at baseball practice.
MMOs can exist even if 50% of the players never touch the endgame. It's when the Randy Marsh's feel their effort is completely pointless and they don't have other casuals to socialize with that they leave and don't come back.
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