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8/6/2025, 3:13:02 AM
I typically stick to good choices, both because I genuinely don't like mistreating/harming people even in games, and also because most games remove content if you go evil. Most of the time, evil just results in you having fewer character interactions, shorter encounters, and a bleak ending that basically just focuses on your character without any consideration of the world/other characters.
Funnily enough, the more frustrated I am with a game, the more I'll go for evil choices. A good example is Pyre. The game is fantastic, but I fucking hate anything sports-related with a burning passion. But my friends bought it for me, the music was good, and I liked the characters, so I pushed through. By the end though, I was so pissed at opponent teams pulling dumb bullshit plays that I was making selfish decisions and not giving them any mercy at all since I was furious by the time a match was over. In the end, there's a moment where you can send a party member back to society, or send a man who had suffered for an immense amount of time to finally have a semblance of life back where he came from.
I sent Tizo, a dumb mascot character little creature, back home. Because fuck that team, my crew gets dibs. So the guy throws himself off a cliff, and I laughed.
But yeah, generally I stay with good choices. I don't like being a murderhobo, I don't like neutering the game's content, and I don't really like doing things that feel out of character for the sake of doing something different.
Funnily enough, the more frustrated I am with a game, the more I'll go for evil choices. A good example is Pyre. The game is fantastic, but I fucking hate anything sports-related with a burning passion. But my friends bought it for me, the music was good, and I liked the characters, so I pushed through. By the end though, I was so pissed at opponent teams pulling dumb bullshit plays that I was making selfish decisions and not giving them any mercy at all since I was furious by the time a match was over. In the end, there's a moment where you can send a party member back to society, or send a man who had suffered for an immense amount of time to finally have a semblance of life back where he came from.
I sent Tizo, a dumb mascot character little creature, back home. Because fuck that team, my crew gets dibs. So the guy throws himself off a cliff, and I laughed.
But yeah, generally I stay with good choices. I don't like being a murderhobo, I don't like neutering the game's content, and I don't really like doing things that feel out of character for the sake of doing something different.
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