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Anonymous /v/714522241#714546127
7/5/2025, 4:39:01 AM
>714545787

Ultimately it's just really a case of a creator getting bored of his creation. It's always worth pointing out that Gregg only directed the first two DKC games and had far less involvement with DKC3 and DK64 who were largely handled by separate teams within Rare. The dude was always about swapping between different IPs and trying new things, that's how you go from making a beat em up (Battletoads) to 2D platformers (DKC), to a 3D collectathon platformer (Banjo-Kazooie), to a 3D Metroidvania platformer (Banjo-Tooie), to whatever Grabbed by the Ghoulies was, to a garden simulator (Viva Pinata), to a vehicle construction game (Nuts & Bolts) and then an open world online pirate game (Sea of Thieves).

Perhaps the most glaring mistake with N&B was tying it to a pre-existing IP instead of just making something new altogether, which is what I think influenced Rare's direction for awhile after the negative fan backlash to N&B.