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Anonymous /v/714270964#714283428
7/2/2025, 6:09:14 PM
>>714270964
>Armors issue is they are generally slow so mages can one round them.
This has NEVER been their issue. Only actual dumbasses think this is their issue. Seriously, name an armor that, if moderately trained, routinely gets doubled by enemy mages. You might be able to name one or two in the games with the shittiest balance, at best. Enemy mages are slow as shit, it isn't hard to not get doubled by them.
Therefore, if armors aren't seriously threatened by double attacks, why would you equip a skill that *takes your double attacks* away, and offers no real advantage in return? A competent player will simply not allow his units to enter engagements in which they get doubled.
Even if hypothetically this skill did fix a problem that armors have, it'd still be a bad skill overall. Making a bad unit barely functional and having no application otherwise makes it bad.

I've tried explaining this to WF fags through the years and they never seem to get the basic argument, so I'm starting to think it must be mild mental retardation.