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6/21/2025, 6:43:28 PM
>>528290175
Yeah there's even a page giving you some guildlines on how much it costs.
The general rule of thumb to be sensible about it is if you're doing it circumvent a spell's intended downside. Warding Bond is supposed to be powerful but have the obvious drawback of a party member taking half the damage. If you camp cast warding bond, that's some finely aged artisan crafted cheese and most gm's would tell you no, and come up with something like you leave the spell's range when you leave camp.
On the other hand, stuff like Hero's Feats and Aid, where there's no drawback other than spending a spell slot, it's not really meaningfully different to have a camp caster do it vs having one of your guys do it then use one of the spell slot restoration items. The margins are small and it's only a minor advantage.
Yeah there's even a page giving you some guildlines on how much it costs.
The general rule of thumb to be sensible about it is if you're doing it circumvent a spell's intended downside. Warding Bond is supposed to be powerful but have the obvious drawback of a party member taking half the damage. If you camp cast warding bond, that's some finely aged artisan crafted cheese and most gm's would tell you no, and come up with something like you leave the spell's range when you leave camp.
On the other hand, stuff like Hero's Feats and Aid, where there's no drawback other than spending a spell slot, it's not really meaningfully different to have a camp caster do it vs having one of your guys do it then use one of the spell slot restoration items. The margins are small and it's only a minor advantage.
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