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7/20/2025, 9:25:19 AM
>>715945085
No difficulty settings centers the game's communal experience. Beating Malenia is beating Malenia. Nobody has to ask what difficulty you were on or whatever. It lends itself better to discussion, build talk, strategies because the conversation isn't complicated by what you can get away with in an easy mode vs hard mode.
It's a big part of Souls' success. The games would be less interesting with an easy setting.
No difficulty settings centers the game's communal experience. Beating Malenia is beating Malenia. Nobody has to ask what difficulty you were on or whatever. It lends itself better to discussion, build talk, strategies because the conversation isn't complicated by what you can get away with in an easy mode vs hard mode.
It's a big part of Souls' success. The games would be less interesting with an easy setting.
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