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8/2/2025, 3:13:23 AM
>>96231588
Destroyers seem to hover roughly in the raider/frigate classes. Given they're hyperadvanced, I'll get a bit dumb on it and use the raider class. Two possibilities. The first would be an absolute monster right up until it got hurt, as well as being prone to boarding actions and potentially be regularly getting into problems it can't actually get out of on its own. The second is really just a souped up raider that picks fights with frigates and runs off giggling.
Common factors:
Dimensions: 3km/1km
Mass: 6 megatonnes
Crew: 5000
Acceleration: 7g
Weapon Capacity: 1 Prow, 1 Port, 1 Starboard, 1 Dorsal
Lost grandeur: +5 to all charm/intimidate tests for crew members on anyone who knows they hail from the ship. Ship is prone to AdMech infestations, like Terran cockroaches.
Dark Age Technology: +10 to Crew Rating.
First profile:
Speed: 15
Manoeuvrability: +10
Detection: +25
Hull: 50
Armour: 16
Turrets: 4
Space: 45
SP: 55
+1 Dorsal weapon slot.
Dark Age Technology: Most of the ship has had its technology stripped out for being heretical, slaving the ship's systems to the bridge's struggling cogitators. If the bridge is damaged, smart damage control and targetting systems are disabled, change this bonus to -5, Manoeuverability to +0, Speed to 8 and Turret Rating to 2 until repaired.
Second profile:
Speed: 12
Manoeuvrability: +25
Detection: +30
Hull: 40
Armour: 20
Turrets: 3
Space: 42
SP: 45
Integral augments: Armoured prow, Fire Suppression Systems
Destroyers seem to hover roughly in the raider/frigate classes. Given they're hyperadvanced, I'll get a bit dumb on it and use the raider class. Two possibilities. The first would be an absolute monster right up until it got hurt, as well as being prone to boarding actions and potentially be regularly getting into problems it can't actually get out of on its own. The second is really just a souped up raider that picks fights with frigates and runs off giggling.
Common factors:
Dimensions: 3km/1km
Mass: 6 megatonnes
Crew: 5000
Acceleration: 7g
Weapon Capacity: 1 Prow, 1 Port, 1 Starboard, 1 Dorsal
Lost grandeur: +5 to all charm/intimidate tests for crew members on anyone who knows they hail from the ship. Ship is prone to AdMech infestations, like Terran cockroaches.
Dark Age Technology: +10 to Crew Rating.
First profile:
Speed: 15
Manoeuvrability: +10
Detection: +25
Hull: 50
Armour: 16
Turrets: 4
Space: 45
SP: 55
+1 Dorsal weapon slot.
Dark Age Technology: Most of the ship has had its technology stripped out for being heretical, slaving the ship's systems to the bridge's struggling cogitators. If the bridge is damaged, smart damage control and targetting systems are disabled, change this bonus to -5, Manoeuverability to +0, Speed to 8 and Turret Rating to 2 until repaired.
Second profile:
Speed: 12
Manoeuvrability: +25
Detection: +30
Hull: 40
Armour: 20
Turrets: 3
Space: 42
SP: 45
Integral augments: Armoured prow, Fire Suppression Systems
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