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7/7/2025, 11:52:21 AM
>allowing players to run private servers would present significant engineering challenges for many games, due to the way many such online features are integrated with other proprietary systems
holy fucking pilpul, mw2 dedicated servers all over again
meanwhile old games
>unreal tournament
>quake 3
>cstrike
>hl
>tf2
it just fucking works
not an issue
even racing games have adhoc lobbies they can use
holy fucking pilpul, mw2 dedicated servers all over again
meanwhile old games
>unreal tournament
>quake 3
>cstrike
>hl
>tf2
it just fucking works
not an issue
even racing games have adhoc lobbies they can use
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