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6/23/2025, 4:31:22 PM
>>528520324
if you look at mod conflicts in mo2 and xedit, it's kind of obvious to suspect their conflicts might need a patch
then you can go check for them in fomods or mod pages and install them later; or make ur own if you have to
I usually add a -fomod suffix to mods like that
and this mo2 plugin helps remember fomod choices and also adds a fomod category/filter in mo2 https://www.nexusmods.com/skyrimspecialedition/mods/141001
moreover it also unlocks mo2 while using a fomod wizard so you can check which mods you have for its patches
if you look at mod conflicts in mo2 and xedit, it's kind of obvious to suspect their conflicts might need a patch
then you can go check for them in fomods or mod pages and install them later; or make ur own if you have to
I usually add a -fomod suffix to mods like that
and this mo2 plugin helps remember fomod choices and also adds a fomod category/filter in mo2 https://www.nexusmods.com/skyrimspecialedition/mods/141001
moreover it also unlocks mo2 while using a fomod wizard so you can check which mods you have for its patches
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