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Anonymous /vg/528511228#528521323
6/23/2025, 4:31:22 PM
>>528520324
if you look at mod conflicts in mo2 and xedit, it's kind of obvious to suspect their conflicts might need a patch
then you can go check for them in fomods or mod pages and install them later; or make ur own if you have to
I usually add a -fomod suffix to mods like that
and this mo2 plugin helps remember fomod choices and also adds a fomod category/filter in mo2 https://www.nexusmods.com/skyrimspecialedition/mods/141001
moreover it also unlocks mo2 while using a fomod wizard so you can check which mods you have for its patches