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Anonymous /vg/527109309#527624813
6/16/2025, 12:44:53 PM
>>527619854
The Vault Dweller is capable of holding themself against foes from their own reality but lacks the power necesary to hold himself against threats from realities unfamiliar to him. His mind crumbles at sights from realities alien to his own.

The Courier is deceptively resilient and can entirely shrug off low caliber projectiles and has replaced many of his body parts with cybernetic enhancements. There are legends of chaotic destructive power but they are seemingly afflicted with Amnesia. It's unknown how much a threat they may pose if such memories and arts are triggered.

The Lone Wanderer is as close to perfection a mortal can attain within the limits of their natural being. With the Almost Perfect perk with the power of the 7 Chaos Bobbleheads they can maintain a constant 10 in every special stat. But the reality they are born in lacks any powers necesary to take on any threats from outside.

The Sole Survivor is uniquely capable of raising their power level theorhetically endlessly but requires much training. Depending on when they are encountered the threat they pose could be null or incalculable. Their reality is also uniquely capable of acquiring weaponry that exist within the fabric between neighboring realities at random that can pose as multiversal threats such as the coveted Never Ending Double Barrel Shotgun.

The Chosen One draws power from their reality which laws of nature are not held to the same standard as others. However similar to the laws the vault dweller abides by, this one able to control them to much greater effect. Such as being able to optimize their firing rates of all firearms beyond the physical limits of most realities, especially Turboplas Rifles (Plasma Casters in other realities). Strengthened through ancient "Armour Class" arts thought lost to time their Advanced Power Armour is brought to a state that standardised munitions across all realities simply bounce off harmlessly.

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