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Anonymous /vst/2072343#2074819
6/23/2025, 4:37:56 AM
>have ingenery shturmoviki shields in a building
>enemy inf storm the building
welcome to the flash zone

>>2074806
If you want to win the inf war you want flashes and a heavy taxi to dump the squads into enemy buildings with. So like SSO w/ APS Bumerangs or Ingenery w/ T-15 APS (and smoke too depending on your opponent's skill). Once they're in the building they melt the enemies. I think Guards+Moto would be best for your goal because you can also bring napalm Grads and TOS-1s in that deck. Also the moto spetsnaz w/ the rpg-only loadout fuck tanks up. Coastal+Moto is great too

But if you're deadset on VDV/Mech:
I don't like bringing more than 2 manpads at most
If you want to win the infantry war I wouldn't bring VDV DSh. The squads are so small they have 25 HP. Shturmoviki have 35 HP and more armor (10)
Buk being your best AA is meh, some games my S-300/350/400/Patriots get me like a quarter of my kill points. Might not matter tho if you aren't queueing solo
More AA than I usually bring, which is like 2 long range, 2-3 shorad, and maybe 1-2 others like an OSA. 10 Strela seem like a lot. Also more supply trucks than I think you need since you also have helos. I'd just keep 2 between the 6 Kamaz/PTS and bring more arty