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7/7/2025, 10:43:01 PM
>>714807865
>>t. pooner whose first sh game was sh2 remix,
My first SH game was literally the 1999 Silent Hill 1, like I told you an hour ago.
>>714807867
>Silent Hill 2 was considered, by its lead creative, a failure and he left KCET over it.
Source?
But yes - the reception in JAPAN wasn't as hot as it was in the West. And Nip companies only really cared about the domestic market at the time. Any sort of Western release was a secondary matter to them, a "nice bonus" if you may.
But the statistics speak for themselves:
SH2 became a cultural phenomena, and sold like hotcakes.
No, it did not gain a similar blockbuster reception as the more casual action horror titles, but it was absolutely wrestling with the big boys for the time being.
>Silent Hill 3 and 4 were infamous bombs
Again, I need you to show me some sources, because this does not really match the average reception nor my own recollection.
Simple fact is, Konami always hated Team-Silent and their artsy "B-team" people.
The publisher put the team together with a simple task of creating a quick competitor for the RE. Fortunately for us, the group wanted to be a bit more original, and make something more impactful.
Their bet paid off, but the higher-ups (that have been outed to be some literal boomer yakuzas at worst) were still not happy - for the forementioned reasons.
That extra complicated sequel, with a touchy, sensitive subject matters and some blatantly sexual imagery? Kinda hard pill to sell to the masses, especially in the more conservative and religious USA.
This ultimately led to Jewnami disbanding the team and whoring the IP to random Westoid groups, starting the Tomm Hulett era of butchering the entire franchise.
>Much of Silent Hill's pop culture status is tied solely to the film
Once again, you're moving the goalposts.
The film was bashed by EVERYONE. Hell, I went to the premiere, and felt disgussed.
The series was already super popular around the globe before even Youtube came to be.
>>t. pooner whose first sh game was sh2 remix,
My first SH game was literally the 1999 Silent Hill 1, like I told you an hour ago.
>>714807867
>Silent Hill 2 was considered, by its lead creative, a failure and he left KCET over it.
Source?
But yes - the reception in JAPAN wasn't as hot as it was in the West. And Nip companies only really cared about the domestic market at the time. Any sort of Western release was a secondary matter to them, a "nice bonus" if you may.
But the statistics speak for themselves:
SH2 became a cultural phenomena, and sold like hotcakes.
No, it did not gain a similar blockbuster reception as the more casual action horror titles, but it was absolutely wrestling with the big boys for the time being.
>Silent Hill 3 and 4 were infamous bombs
Again, I need you to show me some sources, because this does not really match the average reception nor my own recollection.
Simple fact is, Konami always hated Team-Silent and their artsy "B-team" people.
The publisher put the team together with a simple task of creating a quick competitor for the RE. Fortunately for us, the group wanted to be a bit more original, and make something more impactful.
Their bet paid off, but the higher-ups (that have been outed to be some literal boomer yakuzas at worst) were still not happy - for the forementioned reasons.
That extra complicated sequel, with a touchy, sensitive subject matters and some blatantly sexual imagery? Kinda hard pill to sell to the masses, especially in the more conservative and religious USA.
This ultimately led to Jewnami disbanding the team and whoring the IP to random Westoid groups, starting the Tomm Hulett era of butchering the entire franchise.
>Much of Silent Hill's pop culture status is tied solely to the film
Once again, you're moving the goalposts.
The film was bashed by EVERYONE. Hell, I went to the premiere, and felt disgussed.
The series was already super popular around the globe before even Youtube came to be.
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