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6/19/2025, 1:58:22 AM
>>7614312
hello fellow beg, the nose is good, when I'm doing these heads I start by hardly pressing the pencil at all, to lay the features I find it easier to use curved lines to treat the circle as more of a sphere, look at the spheres in this image and think about which points along the equator would seem like sensible centres for the face (i.e where you'd place the nose, I've highlighted a few in red), assuming the poles are either ears or the top/bottom of the head (it's also helpful to have a horizontal line going across)
then after sketching vague lines over where facial features like eyes/nose/mouth might go, very lightly sketch random shapes for the cheeks/jaw/mouth/brow to sculpt the ball into something slightly more interesting and head-shaped, then you can start defining solid lines around the shapes you've sculpted to make them look like they're moulded into the original shape instead of just being 2d shapes imposed on a circle, right now I stick to the extremities of the shapes like the tops of the cheeks and where facial features and skull shapes meet since I don't really know how to do fancy detailing
try putting the cheeks slightly higher, think about where the cheekbones are on your own face, they're just below the eye, with the position you've chosen you'd have to have some kind of intermediate shape between the cheeks and the eyes so that they're not just hovering on a flat plane
in the end these faces are supposed to be really crude, sometimes they work out, sometimes they don't, I've just drawn a few that look like complete shit because either the shapes I picked didn't make sense or I don't know how to draw in the perspective I chose, but it's all iterative and experimental at this stage so it's not worth quitting over
hello fellow beg, the nose is good, when I'm doing these heads I start by hardly pressing the pencil at all, to lay the features I find it easier to use curved lines to treat the circle as more of a sphere, look at the spheres in this image and think about which points along the equator would seem like sensible centres for the face (i.e where you'd place the nose, I've highlighted a few in red), assuming the poles are either ears or the top/bottom of the head (it's also helpful to have a horizontal line going across)
then after sketching vague lines over where facial features like eyes/nose/mouth might go, very lightly sketch random shapes for the cheeks/jaw/mouth/brow to sculpt the ball into something slightly more interesting and head-shaped, then you can start defining solid lines around the shapes you've sculpted to make them look like they're moulded into the original shape instead of just being 2d shapes imposed on a circle, right now I stick to the extremities of the shapes like the tops of the cheeks and where facial features and skull shapes meet since I don't really know how to do fancy detailing
try putting the cheeks slightly higher, think about where the cheekbones are on your own face, they're just below the eye, with the position you've chosen you'd have to have some kind of intermediate shape between the cheeks and the eyes so that they're not just hovering on a flat plane
in the end these faces are supposed to be really crude, sometimes they work out, sometimes they don't, I've just drawn a few that look like complete shit because either the shapes I picked didn't make sense or I don't know how to draw in the perspective I chose, but it's all iterative and experimental at this stage so it's not worth quitting over
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