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Anonymous /v/714707409#714712910
7/6/2025, 11:46:03 PM
>>714712482
There were generally a lot more players so there would always be people in your level range around. You might have to wait for hours if you were a no-utility damage dealer, but you could mitigate that by learning leadership skills such as seeking out tanks and healers yourself, or learning about non-standard EXP camps where you could still fight Tough mobs without a dedicated tank or healer for slightly less EXP.

Basically the game was what you made of it. If you wanted to do things the tried and tested way to minimize all risk, you could wait hours for an EXP party or days or weeks for a Mission or high tier battlefield. But the true meat of the game was experimenting, saying "well we don't have the optimal set up, but what can we do with what we have?"