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Anonymous /tg/95995004#95997526
7/2/2025, 10:37:53 AM
Final game of necromunda campaign had all 9 players fighting over a moving train.
Everyone had a mix of conflicting and intersecting objective including detaching train carriages, killing the VIP at the head of the train, killing his guards but leaving him alive, stopping the train, etc.
I was the winner of the campaign so I was the one hired to protect the train, stop cargo from being detached and to keep the VIP alive.
I scored negative 10 victory points.
I had a big autocannon turret mounted to the train that I could control, but failed to even use it once because it required intelligence checks that I was failing despite decent intelligence. Wasted all my leader's turns with that.
I formed an alliance with one of the other players who neglected to tell me that he wanted to kill the VIP until halfway through when he started trying to telekinesis him off the train.
Guy in the plane kept firing pie plates from his crossbow thing, then used a fear spell that sent my last two guys running away, couldn't even hit it back with anything.
I kinda didn't have much fun because it felt like I couldn't do anything the whole time.
Still a cool game though. Highlight was probably my arms master getting knocked off the train, dodging a speeding buggy, then running back to the side of the train to pump firestorm rounds down the length of the train (blowing up some loot that was about to be dragged away) before running over to some guys who fell off the bridge that the train passed under and punching them to death.