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Anonymous /tg/95819239#95945608
6/24/2025, 11:27:00 PM
>>95941829
Fuck it, I'm bad at these, but here's one. My initial disclaimer here is that this was a Wrath and Glory game, so that's why I'll sometimes refer to Complications. To head off the inevitable, WanG is actually fine. It's just fine. Shifts are a neat idea that I think do not get the attention it needed to really come into it's own as a mechanic, they could have defined the system and they just sort of get pushed to the side in favor of weak story point-esque mechanics.

We're in a homebrew sector on the wrong side of the rift. Local inquisitor had turned the place into her own personal fiefdom to keep it together, with the party members all being drawn from local forces she was consolidating for her forces. At character creation, about half of the party realized that they were making guardsmen, and so they decided to refluff themselves as actually all being from the same world and regiment- Krieg won out as the one everyone liked the most. Everyone was drawn from disparate squads, and all but two players eventually signed on with the idea, including me.
>Sidenote: the GM nodded along with this idea during character creation, and even took some steps to provide some nuggets for Krieg culture (we had some new players) to keep everyone from playing emotionless gasmask mooks, but we had zero buy-in from him after that, so we diverged pretty rapidly to prevent us from acting like guardsmen the whole investigation. He didn't want us with numbers for names, either, so that's why we all had normal names.

Enter Lt. Angelica Ennox, a former artillery officer who was sanctioned for showing signs of mutation- by WanG rules, she had two mutations, but only one was visible in that her eyes had turned red. Since she had pre-existing leadership skills, instead of throwing her a rifle and pointing her at the nearest enemy, they threw her a seal and pointed her at a distant enemy, an agri world that had more or less gone into rebellion and refused the black ships.