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Anonymous /v/712648242#712650181
6/14/2025, 7:45:43 PM
>>712649629
It's still 98% gameplay, and much of the story is revealed as you play or on a quick talk after the mission. Compared to other games, there is very little exposition. The DS "story" is basically the item descriptions and the few lines the bosses say before battle.

The main issue for me is that you can't get emotionally attached to anything in DS because the characters and bosses are barely connected to the player characters. You defeat gods and demons and there is no emotional tension, because that creature means nothing to the player besides the gameplay challenge.