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7/23/2025, 12:13:05 PM
Then
>fog was either a solid wall because lmao render distance
>or was a significant distance from the camera/player to properly convey a sense of scale
Now
>lmao all fog starts 50m from the player at all times, good luck seeing anything!
>>716211138
HP2010 sure does look nice.
>fog was either a solid wall because lmao render distance
>or was a significant distance from the camera/player to properly convey a sense of scale
Now
>lmao all fog starts 50m from the player at all times, good luck seeing anything!
>>716211138
HP2010 sure does look nice.
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