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Anonymous /v/714544306#714560957
7/5/2025, 9:12:24 AM
errr ok?
>Restrictions on writing to NAND memory and resource management
>>Beyond the file system, Nintendo has also imposed a limit on the number of writes that games can perform on NAND memory.The reason behind this decision lies in the type of memory used, which prioritizes cost over durability. By restricting the write frequency, Nintendo seeks to prevent premature wear of the NAND, but this policy could complicate the implementation of certain features in games that require continuous data saving.
>>Additionally, the Switch 2 reserves a significant proportion of resources for the operating system and associated features, such as GameChat, which reduces the memory available for games and can result in reduced performance in very demanding titles. Despite the hardware upgrade compared to the first generation, These restrictions demonstrate that software remains an area with room for improvement..

you will never beat the allegations