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Anonymous /vr/11852619#11855775
7/9/2025, 6:29:21 PM
>>11855752
>reskinned baron that dies from a fart puff
He has half the health but does the same damage, which makes him a generally more suitable candidate for the roided Imp role. He's still robust at 500 health, it's just not a fucking chore to blast multiple of him at once.

>reskinned caco that shoots cancer
Meatball is a menace and a half but with weaknesses, which makes him so good. He can infight, which in some situations is actually good, but in others makes things worse.
You gotta hurry to prioritize him, try to avoid his line of sight if you can, and if you're ballsy you can actually cockblock his spawns by getting in his face.
Meatball + Cyber is an outright evil combo.

>revenants are complete pushovers unless there are like 5 of them in a small area with no cover
They're arguably the best new monster because they have seeking missiles, but not too much health and their melee is a separate attack which can be whiffed, making them fun to melee fight.

>archviles are eternally memed as some kind of walking "oh shit" moment but in reality just slow down the game by forcing you into cover for a few seconds so you have time to roll your eyes and sigh
He's not used particularly creatively in Doom 2 itself, no, but Final Doom alone makes far more interesting uses of him.

>basically the laziest solution they could have contrived
No time to have an all new physical model designed and put together.

>Lame argument
It isn't, overreliance on the SSG is a crutch. There's so many people who will refuse to dip into their Cells and Rockets because they're too comfortable with fighting the slow and inefficient way with the SSG.
More than anything, this is going back to Doom 2's lack of episodic division where the player's inventory is never forcibly reset. You wouldn't feel this way if you were pistol starting or if you had your inventory reset 3 or 4 times, so you didn't always have the SSG safetyblanket.