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7/21/2025, 5:45:41 AM
>>715979073
I liked the early stuff I saw from him about 2D games like Contra and GnG, and I found his arcade design video to be quite interesting, if a bit pretentious. However, the more I watch videos about stuff I'm familiar with, like DMC and Vanquish, the more I think he tries too hard to pull a "how do you do my fellow action gamers" instead of actually putting in the work to understand the games he is "analyzing". I'm not going to mention the DMC3 video because that's the low hanging fruit, but in his Vanquish video he mentions things that are addressed while playing on Hard and GodHard. It's ironic that he calls people out for not giving Wanted: Dead a proper chance yet he fails into the same patterns. Any action game worth its salt needs to be played and replayed for you to create a proper assessment; a one-and-done playthrough is not enough and you shouldn't be taken seriously if you do.
Also he needs to give more context; his Devil's Third video is like 40 minutes and not once he mentions the clusterfuck development or the team behind it (pretty much the same that made WD later) and is just random "muh Itagaki" like, nigga, we know you know about the guy, you don't need to mention him every 5 minutes like you are making some point.
I liked the early stuff I saw from him about 2D games like Contra and GnG, and I found his arcade design video to be quite interesting, if a bit pretentious. However, the more I watch videos about stuff I'm familiar with, like DMC and Vanquish, the more I think he tries too hard to pull a "how do you do my fellow action gamers" instead of actually putting in the work to understand the games he is "analyzing". I'm not going to mention the DMC3 video because that's the low hanging fruit, but in his Vanquish video he mentions things that are addressed while playing on Hard and GodHard. It's ironic that he calls people out for not giving Wanted: Dead a proper chance yet he fails into the same patterns. Any action game worth its salt needs to be played and replayed for you to create a proper assessment; a one-and-done playthrough is not enough and you shouldn't be taken seriously if you do.
Also he needs to give more context; his Devil's Third video is like 40 minutes and not once he mentions the clusterfuck development or the team behind it (pretty much the same that made WD later) and is just random "muh Itagaki" like, nigga, we know you know about the guy, you don't need to mention him every 5 minutes like you are making some point.
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