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8/7/2025, 11:25:55 PM
>>96257097
>>96272660
>>96259890
It's weird that there are so few. Reactions feel like it would make for much more dynamic games, where there is not really any down time where you wait for your opponent to act.
Plus, it feels a lot closer to the way combat would work.
Is there a reason why most games seems to want to steer clear away from it. Something as simple as... I don't know... considering shooting between characters equipped with guns as an opposite roll, unless the other decides to dodge instead, feels pretty obvious.
Damn I'm tempted to design a system of my own, built around that. Is there something I'm not seeing?
>>96272660
>>96259890
It's weird that there are so few. Reactions feel like it would make for much more dynamic games, where there is not really any down time where you wait for your opponent to act.
Plus, it feels a lot closer to the way combat would work.
Is there a reason why most games seems to want to steer clear away from it. Something as simple as... I don't know... considering shooting between characters equipped with guns as an opposite roll, unless the other decides to dodge instead, feels pretty obvious.
Damn I'm tempted to design a system of my own, built around that. Is there something I'm not seeing?
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