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7/11/2025, 10:24:22 PM
>>3801142
>mind explaining how and why are visustella plugins bad ?
It's explained in this very thread. Refer to:
>>3786305
>>3788446
Basically;
1. they obfuscate their plugins, making it take longer for PC to read their data, causing performance issues.
2. Many of their plugins are bloated with too many features crammed into them, that you won't all use. And so with this 'bloat' of unnecessary features comes more performance issues.
3. Because of the bloat and use of 'cores' (which has code inside them for plugins you may not even be using), they conflict with plugins outside their library often. So it's either you pick visustella (200 plugins), or plugins of all the rest of the community (2000) plugins. You're not going to be able to (comfortably) have both.
4. You can't edit or customize VisuStella plugins as easily. Since again, they are obfuscated. While most other plugins released are open to be edited.
A lot of this you won't think matters much to you. But that's only right now. As you enter later stages of developing your game, these elements will hit you hard.
Slow down your development, because each time you launch playtest it takes longer for it to load up.
Reduce your playerbase due to performance issues.
e.t.c e.t.c,
>mind explaining how and why are visustella plugins bad ?
It's explained in this very thread. Refer to:
>>3786305
>>3788446
Basically;
1. they obfuscate their plugins, making it take longer for PC to read their data, causing performance issues.
2. Many of their plugins are bloated with too many features crammed into them, that you won't all use. And so with this 'bloat' of unnecessary features comes more performance issues.
3. Because of the bloat and use of 'cores' (which has code inside them for plugins you may not even be using), they conflict with plugins outside their library often. So it's either you pick visustella (200 plugins), or plugins of all the rest of the community (2000) plugins. You're not going to be able to (comfortably) have both.
4. You can't edit or customize VisuStella plugins as easily. Since again, they are obfuscated. While most other plugins released are open to be edited.
A lot of this you won't think matters much to you. But that's only right now. As you enter later stages of developing your game, these elements will hit you hard.
Slow down your development, because each time you launch playtest it takes longer for it to load up.
Reduce your playerbase due to performance issues.
e.t.c e.t.c,
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