Search Results
5/13/2025, 8:08:54 PM
>>1748569
>PUBG, DayZ, H1Z1, Fortnite
rely on random chance and a choice on where to spawn/ drop in to find items and focus on single life game play with a large number of players typically 50-100 till it gets down to one
Arena shooters place a set number of players at designated spawns in a match to either play multiple rounds or fight to a certain score limit where all weapons, health armor and power ups are placed on the map for players to fight over the weapons and items tend to stay in the same place vs random chance
spawn, gear, fight, repeat till match is over
vs
spawn, gear, fight, go back to the lobby
tight consistent gameplay
vs
large scale random chance
>PUBG, DayZ, H1Z1, Fortnite
rely on random chance and a choice on where to spawn/ drop in to find items and focus on single life game play with a large number of players typically 50-100 till it gets down to one
Arena shooters place a set number of players at designated spawns in a match to either play multiple rounds or fight to a certain score limit where all weapons, health armor and power ups are placed on the map for players to fight over the weapons and items tend to stay in the same place vs random chance
spawn, gear, fight, repeat till match is over
vs
spawn, gear, fight, go back to the lobby
tight consistent gameplay
vs
large scale random chance
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