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7/13/2025, 10:52:48 PM
>>715382603
>All this said, there’s also nothing more rewarding to learn than fighting games, and it feels better than just drifting through the engagement systems other pvp genres now rely on.
Oh, I agree. I'm a veteran FGC fag myself. But fighting games are, unfortunately, not one-and-doner games where a company can just ship them, patch them, and add a bit of DLC before moving on to the next product. They're living-and-breathing titles that require either 20% of their playerbase to be whales that pay to keep the lights (and servers) on, or they need a revolving door of casuals coming and going.
The dilemma for modern fighting games is that it's impossible for them live off whales unless they monetize themselves to death like Dead or Alive did, and they repel casuals like no other genre (except for Smash or NRS games) because they're inherently anti-instant gratification, and the majority of casuals NEED that early dopamine to stick with a game.
>All this said, there’s also nothing more rewarding to learn than fighting games, and it feels better than just drifting through the engagement systems other pvp genres now rely on.
Oh, I agree. I'm a veteran FGC fag myself. But fighting games are, unfortunately, not one-and-doner games where a company can just ship them, patch them, and add a bit of DLC before moving on to the next product. They're living-and-breathing titles that require either 20% of their playerbase to be whales that pay to keep the lights (and servers) on, or they need a revolving door of casuals coming and going.
The dilemma for modern fighting games is that it's impossible for them live off whales unless they monetize themselves to death like Dead or Alive did, and they repel casuals like no other genre (except for Smash or NRS games) because they're inherently anti-instant gratification, and the majority of casuals NEED that early dopamine to stick with a game.
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